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Monks Suck
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<blockquote data-quote="doctorbadwolf" data-source="post: 8051793" data-attributes="member: 6704184"><p>Except, they don’t. The top tier optimization is more DM/campaign dependent for the monk, but that’s it. As for “falling short mechanically”...IMO the only way to still think that is if you are only comparing flat numbers in a white room analysis, and ignoring facts everything else folks have said about playing a monk. </p><p></p><p>Like...we aren’t talking about how saitisfying the RP is. We are talking about the gameplay experience in combat and exploration. Ie, the experience with the mechanics. </p><p></p><p>This isn’t “how likely are you to get Covid” or some other discussion where data trumps experience. Experience is more relevant to whether the mechanics are working, because working is a matter of satisfaction, which is inherently experiential.</p><p></p><p>But even beyond that, many of the things that are harder to quantify <em>are mechanics</em>. Moving 20ft further per move action at no cost is a mechanic, it impacts fights and exploration challenges, and it’s hard to quantify in a white room because it is very hard to plug into an equation without running a thousand simulated scenarios first. But, when most people who play monks say that they often end up the star of a scene because of their speed, it’s hard to take seriously an analysis with a strongly held conclusion that doesn’t take that into account.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8051793, member: 6704184"] Except, they don’t. The top tier optimization is more DM/campaign dependent for the monk, but that’s it. As for “falling short mechanically”...IMO the only way to still think that is if you are only comparing flat numbers in a white room analysis, and ignoring facts everything else folks have said about playing a monk. Like...we aren’t talking about how saitisfying the RP is. We are talking about the gameplay experience in combat and exploration. Ie, the experience with the mechanics. This isn’t “how likely are you to get Covid” or some other discussion where data trumps experience. Experience is more relevant to whether the mechanics are working, because working is a matter of satisfaction, which is inherently experiential. But even beyond that, many of the things that are harder to quantify [I]are mechanics[/I]. Moving 20ft further per move action at no cost is a mechanic, it impacts fights and exploration challenges, and it’s hard to quantify in a white room because it is very hard to plug into an equation without running a thousand simulated scenarios first. But, when most people who play monks say that they often end up the star of a scene because of their speed, it’s hard to take seriously an analysis with a strongly held conclusion that doesn’t take that into account. [/QUOTE]
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