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Monks Suck
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<blockquote data-quote="Chaosmancer" data-source="post: 8052089" data-attributes="member: 6801228"><p>I agree with the first two as being awesome.</p><p></p><p>I kind of like that Patient Defense idea for a higher level buff to the monk's stuff. I've been toying with the idea of giving them a second bonus action attack at 11th to bump their damage (and making flurry do four attacks instead of two) but I felt like they needed a defensive side to that. I think giving the ability to do a Patient Defense reaction is neat. I'd even let them do it sort of "after being hit"</p><p></p><p>I'd say the Step of the Wind is too powerful though, it would have to be a subclass ability. A permanent disengage is just bonkers good. Or, I guess maybe make it a 15+ level ability. "You do not provoke opportunity attacks" is crazy though. </p><p></p><p></p><p></p><p></p><p></p><p>See, we don't need a full analysis though to show that the monk "as a whole package" is better than the bottom of the heap. </p><p></p><p>The analysis so far has taken each aspect of the monk and compared it to the best that the role has to offer. But that ignores the strength here. </p><p></p><p>Yes, you can say that the monk has less AC than an AC focused Fighter. A monk has less debuff and control that a Wizard. A monk has less damage than a damage focused fighter. However, the "step to the right" is also true.</p><p></p><p>A monk does more damage than an AC focused fighter. A monk has more AC and hp than a wizard. A monk has more debuff and control than a Damage focused fighter. </p><p></p><p>This is the part that annoys me about the comparison. Anyone sucks if you take the best builds for each section and compare them all simultaneously. But the truth is a monk isn't speccing into all the damage or all the AC, they do both simultaneously.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8052089, member: 6801228"] I agree with the first two as being awesome. I kind of like that Patient Defense idea for a higher level buff to the monk's stuff. I've been toying with the idea of giving them a second bonus action attack at 11th to bump their damage (and making flurry do four attacks instead of two) but I felt like they needed a defensive side to that. I think giving the ability to do a Patient Defense reaction is neat. I'd even let them do it sort of "after being hit" I'd say the Step of the Wind is too powerful though, it would have to be a subclass ability. A permanent disengage is just bonkers good. Or, I guess maybe make it a 15+ level ability. "You do not provoke opportunity attacks" is crazy though. See, we don't need a full analysis though to show that the monk "as a whole package" is better than the bottom of the heap. The analysis so far has taken each aspect of the monk and compared it to the best that the role has to offer. But that ignores the strength here. Yes, you can say that the monk has less AC than an AC focused Fighter. A monk has less debuff and control that a Wizard. A monk has less damage than a damage focused fighter. However, the "step to the right" is also true. A monk does more damage than an AC focused fighter. A monk has more AC and hp than a wizard. A monk has more debuff and control than a Damage focused fighter. This is the part that annoys me about the comparison. Anyone sucks if you take the best builds for each section and compare them all simultaneously. But the truth is a monk isn't speccing into all the damage or all the AC, they do both simultaneously. [/QUOTE]
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