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Monks Suck
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<blockquote data-quote="Minigiant" data-source="post: 8052105" data-attributes="member: 63508"><p>Personally I'd not make FoB, Patient Defense, and Step in the Wind as a default. There should be at least 5 base Ki features and let a monk choose 3 at level 2. Then let the subclasses boost 1 of them.</p><p></p><p>The biggest issue with the monk isn't the DPR comparison or the HP/AC comparison. It's that fundamentally, 95% of monks play exactly the same. That's why there is so much discussion. Because unlike every other class, the monk can only play one way and excels at it. However when that strategy is unfavorable, the monk kinda stinks and has no way to adjust. Everything is baked in. They can't swap weapons, armor, or spells without losing a ton of effectiveness. Only barbarians are evenly close to being as overspecialized but they can at least pull out a shield.</p><p></p><p>Monks are fine at what they do. The class is just really inflexible.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8052105, member: 63508"] Personally I'd not make FoB, Patient Defense, and Step in the Wind as a default. There should be at least 5 base Ki features and let a monk choose 3 at level 2. Then let the subclasses boost 1 of them. The biggest issue with the monk isn't the DPR comparison or the HP/AC comparison. It's that fundamentally, 95% of monks play exactly the same. That's why there is so much discussion. Because unlike every other class, the monk can only play one way and excels at it. However when that strategy is unfavorable, the monk kinda stinks and has no way to adjust. Everything is baked in. They can't swap weapons, armor, or spells without losing a ton of effectiveness. Only barbarians are evenly close to being as overspecialized but they can at least pull out a shield. Monks are fine at what they do. The class is just really inflexible. [/QUOTE]
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