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Monks Suck
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<blockquote data-quote="CleverNickName" data-source="post: 8052172" data-attributes="member: 50987"><p>[USER=6704184]@doctorbadwolf[/USER] I'm going to have to point back to my earlier post, where I wrote that some people do not like monks*, and never will. If your DM feels that way, they will always have a reason--even inventing reasons on the fly--but most will just say "because I said so." It's not a satisfying answer, but it's a fair one: the DM can declare certain options in the PHB (and elsewhere) to be off-limits for their campaign world, and they don't need to provide reasons for doing so.</p><p></p><p>So if the DM says that monks aren't allowed in her campaign (like in the hypothetical situation you gave), and if that's a problem for you, your best course of action is to talk to her privately about why you need to play a monk. If it's genuinely needed for your character concept, and your character concept fits into the game world that the DM has written, you two should be able to find a compromise. But requiring your DM to explain to your satisfaction why monks aren't allowed, or telling the DM that she is wrong for not liking/allowing them in the first place, isn't going to have a happy ending.</p><p></p><p>*I say "monks" here, but it could be anything: gnomes, dragonborn, warlocks, warforged, spiked chains, wild magic sorcerers, the <em>green flame blade</em> cantrip, mind flayers, horses, the point-buy system for character generation, feats, whatever.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8052172, member: 50987"] [USER=6704184]@doctorbadwolf[/USER] I'm going to have to point back to my earlier post, where I wrote that some people do not like monks*, and never will. If your DM feels that way, they will always have a reason--even inventing reasons on the fly--but most will just say "because I said so." It's not a satisfying answer, but it's a fair one: the DM can declare certain options in the PHB (and elsewhere) to be off-limits for their campaign world, and they don't need to provide reasons for doing so. So if the DM says that monks aren't allowed in her campaign (like in the hypothetical situation you gave), and if that's a problem for you, your best course of action is to talk to her privately about why you need to play a monk. If it's genuinely needed for your character concept, and your character concept fits into the game world that the DM has written, you two should be able to find a compromise. But requiring your DM to explain to your satisfaction why monks aren't allowed, or telling the DM that she is wrong for not liking/allowing them in the first place, isn't going to have a happy ending. *I say "monks" here, but it could be anything: gnomes, dragonborn, warlocks, warforged, spiked chains, wild magic sorcerers, the [I]green flame blade[/I] cantrip, mind flayers, horses, the point-buy system for character generation, feats, whatever. [/QUOTE]
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