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<blockquote data-quote="Chaosmancer" data-source="post: 8052273" data-attributes="member: 6801228"><p>If you want to precisely measure it, I guess, but it takes only a few moments of consideration to realize that their damage is decent until level 11, unless you are including limited resources or the -5/+10 feats. And that their AC is fairly decent compared to every class out there.</p><p></p><p>Add in the fact that monks don't need to purchase anything (meaning that the 1500 gp the figher spent on plate to equal the monk's AC is still in the monk's pocket for something) and they have the same Spell DC as any half-caster tends to have... and well it is generally easy to see the rough shape of what a full "test every class" set of data would tell us.</p><p></p><p></p><p></p><p></p><p></p><p><strong>Stop</strong>.</p><p></p><p>You said "the monk without ki has two attacks".</p><p></p><p>That is 100% false. A monk without ki has 3 attacks while in melee. Nothing you say about high level fighters or anything else changes that fact. In melee, with zero Ki, a monk can make three melee attacks.</p><p></p><p><strong>Continue</strong>.</p><p></p><p></p><p></p><p>Okay, so you just threw a whole lot at there with little or no supporting numbers. So, I'm going to have to add in the context myself it seems.</p><p></p><p>Once again.</p><p></p><p>Monk</p><p></p><p>without spending any ki or resources</p><p>level 1 does 1d8+1d4+6 = 13</p><p>level 5 does 2d8+1d6+12 = 24.5</p><p></p><p>AC 16/17</p><p></p><p>BM fighter Longsword+Shield and Dueling Style</p><p></p><p>Without spending any resources</p><p>Level 1 1d8+5 = 9.5</p><p>Level 5 2d8+12 = 21</p><p></p><p>AC 18</p><p></p><p></p><p>BM Fighter Greatsword</p><p></p><p>Without spending any resources</p><p>Level 1 2d6+3 (assuming style is +2 damage on average) = 12</p><p>Level 5 4d6+8 = 24</p><p></p><p>AC 16</p><p></p><p>So. Zero resources spent. The Monk is doing more average damage than both fighters, and has more AC than the Greatsword fighter. Since we have made this a battlemaster fighter, I'm going to make this an Open Hand monk.</p><p></p><p>Offense</p><p></p><p>Spending some ki for Flurry?</p><p>level 2 does 1d8+2d4+9 = 18.5</p><p>level 5 does 2d8+1d6+12 = 32</p><p></p><p>Also, since this is an Open hand, if the flurries hit, I can knock prone, push up to 10 ft or remove reactions. This are similar to <strong>three seperate</strong> manuevers for the battlemaster. So, let us assume the battlemaster used either Manuevering Attack (which allows one ally to move) Tripping attack (knock prone) or pushing attack (push 15 ft)</p><p></p><p>BM fighter Longsword+Shield and Dueling Style</p><p></p><p>Level 3 2d8+5 = 14</p><p>Level 5 4d8+10 = 28</p><p></p><p>Action Surge would make that 19 and 38. Action Surge <strong><u>and a die on every attack</u></strong> makes 28 and 56</p><p></p><p></p><p>BM Fighter Greatsword</p><p></p><p>Level 3 2d6+1d8+3 = 16.5</p><p>Level 5 4d6+2d8+8 = 33</p><p></p><p>Action surge would make that 22 and 46. Action Surge <strong><u>and a die on every attack</u></strong> makes 31 and 64</p><p></p><p>So, offensively, the monk using a single point of ki is better than the Sword and Board battlemaster using 1 or 2 dice. The S+B can barely catch up if they action surged instead before 5th level, and at fifth Action surge is superior <em><u>to a single ki point</u></em></p><p></p><p>The GW does better. Behind with 1 die at 3rd, ahead with 2 die at 5th (by a single point on average). Action surging is superior again.</p><p></p><p></p><p>Defensively? Just for giggles.</p><p></p><p>The monk can bonus action dodge, which is an approximate +5 to AC to any number of attacks.</p><p></p><p>The Battlemaster has nothing comparable. The closest two they have is Parry which reduces the damage of a single attack (making it inferior) or Evasive Footwork, which increases AC while moving, meaning it is intended to be used against opportunity attacks. The Monk could just spend the ki to disengage instead though, which just cancels those attacks outright.</p><p></p><p></p><p>So. Superior damage to the Battlemaster with Shield. Superior Defenses to the Battlemaster with greatsword, and comparable damage unless the fighter is using action surge. Which they can do once. Also, while the BM has 4 dice for maneuvers, which is +4d8 total. The monk has between 3 and 5 ki. Which means they can keep up on the damage and the defense for a bit longer.</p><p></p><p>So. Tell me again how Monks have worse damage and worse AC than <strong><u>any</u></strong> BM Fighter? After all, the Sword and board drops his shield and pulls a second weapon? They lose their +2 to damage on each strike, and their superior AC, and are attacking for only d6+dex mod on their main had and d6 straight in their off-hand.</p><p></p><p>Lower hp? I'll give that to you.</p><p>Surpasssed at level 11? I'll give that to you as well.</p><p>But before level 11, the monk is not the inferior melee class.</p><p></p><p></p><p></p><p></p><p>A) It isn't much of a risk, it is the same risk as the Greatsword fighter</p><p></p><p>B) Magic daggers are a thing</p><p></p><p>C) Monk matches longbow by level 11th in terms of damage dice. They would be less accurate than a dedicated ranged character, but monk at range is still better than a strength fighter or a paladin at range.</p><p></p><p></p><p></p><p>1) Why yes, if the monk plays like an idiot and tries to move away from three or more enemies proccing multiple attacks of opportunity, they might be in trouble. Same with literally anyone.</p><p></p><p>2) Could produce an OA. There are a lot of factors there. Monk could end up killing that enemy, They could be a shadow monk (meaning they can teleport away in dim light). But, they are no worse off than the Paladin, Fighter or Ranger in this same scenario. A Greatsword fighter, low on hp, who runs back into melee is in trouble. And, likely more trouble than the monk, because their inferior movement options mean they likely can't get back out even if they kill the enemy.</p><p></p><p>Why are you presenting this like a uniquely monk problem?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8052273, member: 6801228"] If you want to precisely measure it, I guess, but it takes only a few moments of consideration to realize that their damage is decent until level 11, unless you are including limited resources or the -5/+10 feats. And that their AC is fairly decent compared to every class out there. Add in the fact that monks don't need to purchase anything (meaning that the 1500 gp the figher spent on plate to equal the monk's AC is still in the monk's pocket for something) and they have the same Spell DC as any half-caster tends to have... and well it is generally easy to see the rough shape of what a full "test every class" set of data would tell us. [B]Stop[/B]. You said "the monk without ki has two attacks". That is 100% false. A monk without ki has 3 attacks while in melee. Nothing you say about high level fighters or anything else changes that fact. In melee, with zero Ki, a monk can make three melee attacks. [B]Continue[/B]. Okay, so you just threw a whole lot at there with little or no supporting numbers. So, I'm going to have to add in the context myself it seems. Once again. Monk without spending any ki or resources level 1 does 1d8+1d4+6 = 13 level 5 does 2d8+1d6+12 = 24.5 AC 16/17 BM fighter Longsword+Shield and Dueling Style Without spending any resources Level 1 1d8+5 = 9.5 Level 5 2d8+12 = 21 AC 18 BM Fighter Greatsword Without spending any resources Level 1 2d6+3 (assuming style is +2 damage on average) = 12 Level 5 4d6+8 = 24 AC 16 So. Zero resources spent. The Monk is doing more average damage than both fighters, and has more AC than the Greatsword fighter. Since we have made this a battlemaster fighter, I'm going to make this an Open Hand monk. Offense Spending some ki for Flurry? level 2 does 1d8+2d4+9 = 18.5 level 5 does 2d8+1d6+12 = 32 Also, since this is an Open hand, if the flurries hit, I can knock prone, push up to 10 ft or remove reactions. This are similar to [B]three seperate[/B] manuevers for the battlemaster. So, let us assume the battlemaster used either Manuevering Attack (which allows one ally to move) Tripping attack (knock prone) or pushing attack (push 15 ft) BM fighter Longsword+Shield and Dueling Style Level 3 2d8+5 = 14 Level 5 4d8+10 = 28 Action Surge would make that 19 and 38. Action Surge [B][U]and a die on every attack[/U][/B] makes 28 and 56 BM Fighter Greatsword Level 3 2d6+1d8+3 = 16.5 Level 5 4d6+2d8+8 = 33 Action surge would make that 22 and 46. Action Surge [B][U]and a die on every attack[/U][/B] makes 31 and 64 So, offensively, the monk using a single point of ki is better than the Sword and Board battlemaster using 1 or 2 dice. The S+B can barely catch up if they action surged instead before 5th level, and at fifth Action surge is superior [I][U]to a single ki point[/U][/I] The GW does better. Behind with 1 die at 3rd, ahead with 2 die at 5th (by a single point on average). Action surging is superior again. Defensively? Just for giggles. The monk can bonus action dodge, which is an approximate +5 to AC to any number of attacks. The Battlemaster has nothing comparable. The closest two they have is Parry which reduces the damage of a single attack (making it inferior) or Evasive Footwork, which increases AC while moving, meaning it is intended to be used against opportunity attacks. The Monk could just spend the ki to disengage instead though, which just cancels those attacks outright. So. Superior damage to the Battlemaster with Shield. Superior Defenses to the Battlemaster with greatsword, and comparable damage unless the fighter is using action surge. Which they can do once. Also, while the BM has 4 dice for maneuvers, which is +4d8 total. The monk has between 3 and 5 ki. Which means they can keep up on the damage and the defense for a bit longer. So. Tell me again how Monks have worse damage and worse AC than [B][U]any[/U][/B] BM Fighter? After all, the Sword and board drops his shield and pulls a second weapon? They lose their +2 to damage on each strike, and their superior AC, and are attacking for only d6+dex mod on their main had and d6 straight in their off-hand. Lower hp? I'll give that to you. Surpasssed at level 11? I'll give that to you as well. But before level 11, the monk is not the inferior melee class. A) It isn't much of a risk, it is the same risk as the Greatsword fighter B) Magic daggers are a thing C) Monk matches longbow by level 11th in terms of damage dice. They would be less accurate than a dedicated ranged character, but monk at range is still better than a strength fighter or a paladin at range. 1) Why yes, if the monk plays like an idiot and tries to move away from three or more enemies proccing multiple attacks of opportunity, they might be in trouble. Same with literally anyone. 2) Could produce an OA. There are a lot of factors there. Monk could end up killing that enemy, They could be a shadow monk (meaning they can teleport away in dim light). But, they are no worse off than the Paladin, Fighter or Ranger in this same scenario. A Greatsword fighter, low on hp, who runs back into melee is in trouble. And, likely more trouble than the monk, because their inferior movement options mean they likely can't get back out even if they kill the enemy. Why are you presenting this like a uniquely monk problem? [/QUOTE]
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