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<blockquote data-quote="Tales and Chronicles" data-source="post: 8052388" data-attributes="member: 6871653"><p>I think monk flurry/bonus action attack and stunning strike should work with ranged weapons, if the attacks from the flurry are capped with the monk damage dice. So a sling, thrown dagger/axe monk would be a viable build, or a build that uses racial weapon prof if available. </p><p></p><p>So an elven monk at 5th level could attack twice with her longbow for 2d8+Dex, and use a bonus action to do it one more time (or 2 for 1 ki), but the damage would be 1d6+Dex per hit.</p><p></p><p>or</p><p></p><p>give the equivalent of Kensei shot, with damage bonus based on Martial Art to all monks.</p><p></p><p><strong>Zen Archery</strong></p><p>''You can use a bonus action on your turn to make your ranged attacks with a monk weapon more deadly. When you do so, any target you hit with a ranged attack using a monk weapon takes an extra 1d4 damage of the weapon's type. The bonus damage increases at higher level, based on your Martial Art damage die. You retain this benefit until the end of the current turn. ''</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8052388, member: 6871653"] I think monk flurry/bonus action attack and stunning strike should work with ranged weapons, if the attacks from the flurry are capped with the monk damage dice. So a sling, thrown dagger/axe monk would be a viable build, or a build that uses racial weapon prof if available. So an elven monk at 5th level could attack twice with her longbow for 2d8+Dex, and use a bonus action to do it one more time (or 2 for 1 ki), but the damage would be 1d6+Dex per hit. or give the equivalent of Kensei shot, with damage bonus based on Martial Art to all monks. [B]Zen Archery[/B] ''You can use a bonus action on your turn to make your ranged attacks with a monk weapon more deadly. When you do so, any target you hit with a ranged attack using a monk weapon takes an extra 1d4 damage of the weapon's type. The bonus damage increases at higher level, based on your Martial Art damage die. You retain this benefit until the end of the current turn. '' [/QUOTE]
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