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<blockquote data-quote="Todd Roybark" data-source="post: 8052721" data-attributes="member: 6920677"><p>Except a bonus action Martial Arts attack, Unarmored Movement, Stillness of Mind, Evasion,</p><p>Immunity to poison, and eventual proficiency in all saving throws.</p><p></p><p>Sure, sure, you will probably argue that all monk abilities are poor, even the abilities other classes get like Evasion or immunity to poison or disease</p><p></p><p>So just the monk...no other class?</p><p>Is the above quote a statement born of calm, collected, reasoned analysis or born from emotion?</p><p>Frankly, for as much as certain persons have attempted to dismiss the credibility of others by calling them "emotional" a <em>pathetic</em> tactic fit for cretins...it seems that those that smelt it, are actually the ones dealing the excess emotion...and probably the other fouls stench's emanating from this thread.</p><p></p><p>Pure DPS is a poor metric for class efficiency. Take a subclass like the Long Death monk, in a group devoted to <em>Overkill DPS</em>, this often means that instead of the monk being set up to kill an enemy and get sweet sweet Temp HP equal to their monk level +Wis modifer..the monk gets nothing.</p><p></p><p>Feed the Monk...Temp HP on a monk is better then Temp HP on a Fiend EB Warlock.</p><p>Temp HP means the monk can Temp HP tank.</p><p></p><p>A rogue commits overkills quite a bit. One does not need 17 damage to kill a goblin.</p><p>A monk can through smart play, deal just enough damage...which is all one needs and more efficient.</p><p></p><p>Getting a Critical Hit with Inflict Wounds on a creature with 3 HP left, in the vast majority of cases, is not going to make the monster <em>more dead</em>.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 8052721, member: 6920677"] Except a bonus action Martial Arts attack, Unarmored Movement, Stillness of Mind, Evasion, Immunity to poison, and eventual proficiency in all saving throws. Sure, sure, you will probably argue that all monk abilities are poor, even the abilities other classes get like Evasion or immunity to poison or disease So just the monk...no other class? Is the above quote a statement born of calm, collected, reasoned analysis or born from emotion? Frankly, for as much as certain persons have attempted to dismiss the credibility of others by calling them "emotional" a [I]pathetic[/I] tactic fit for cretins...it seems that those that smelt it, are actually the ones dealing the excess emotion...and probably the other fouls stench's emanating from this thread. Pure DPS is a poor metric for class efficiency. Take a subclass like the Long Death monk, in a group devoted to [I]Overkill DPS[/I], this often means that instead of the monk being set up to kill an enemy and get sweet sweet Temp HP equal to their monk level +Wis modifer..the monk gets nothing. Feed the Monk...Temp HP on a monk is better then Temp HP on a Fiend EB Warlock. Temp HP means the monk can Temp HP tank. A rogue commits overkills quite a bit. One does not need 17 damage to kill a goblin. A monk can through smart play, deal just enough damage...which is all one needs and more efficient. Getting a Critical Hit with Inflict Wounds on a creature with 3 HP left, in the vast majority of cases, is not going to make the monster [I]more dead[/I]. [/QUOTE]
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