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<blockquote data-quote="Helldritch" data-source="post: 8053086" data-attributes="member: 6855114"><p>No not a house rule, a mix up. I was thinking of a particuliar fight where it was done, but the paladin was on haste. So yep, in a fight the character would not be able to dodge. Good point.</p><p></p><p></p><p>Again, Ki will run out fast. Even with a bonus to ki equal to their wisdom bonus, they run out of ki very fast. They have to be very conservative about how they will spend ki. In your game you talk about 8 rounds worth of fight. In my games, its more about 10 to 12 depending on the difficulty. With the bonus I give them, they still run out of Ki.</p><p></p><p></p><p></p><p>No not more. I target what is available with a reasonable chance to succeed. If by some luck, the monsters are hitting the highest AC a bit more often in the beginning of the combat, they will target the highest because they will believe that the other unarmored man has some magic against arrows. It is highly dependent on circumstances.</p><p></p><p> </p><p>And it is, when the Ki runs out. I always talked about Ki running out. Of the five races you picked, only two are available to my players. The wood elf and the human. So by your measure, all monks are and must be wood elf since the variant is the only one that is not optional. And again as for the ones being often targeted, it is highly dependent on the perception of the monsters at that particuliar fight. The monk might not be targeted at all.</p><p></p><p></p><p>Ok, if their low Ki and ultra heavy reliance on short rest are not the problem. What is it? Why are monks so hated in general? Why are they the second least used class in all games? </p><p></p><p>For my part, I pointed out their main problem. Fortunately, they don't have them as much in my games than in some others that I have been aware of. </p><p></p><p>So share your wisdom and tell us. What's their problems?</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8053086, member: 6855114"] No not a house rule, a mix up. I was thinking of a particuliar fight where it was done, but the paladin was on haste. So yep, in a fight the character would not be able to dodge. Good point. Again, Ki will run out fast. Even with a bonus to ki equal to their wisdom bonus, they run out of ki very fast. They have to be very conservative about how they will spend ki. In your game you talk about 8 rounds worth of fight. In my games, its more about 10 to 12 depending on the difficulty. With the bonus I give them, they still run out of Ki. No not more. I target what is available with a reasonable chance to succeed. If by some luck, the monsters are hitting the highest AC a bit more often in the beginning of the combat, they will target the highest because they will believe that the other unarmored man has some magic against arrows. It is highly dependent on circumstances. And it is, when the Ki runs out. I always talked about Ki running out. Of the five races you picked, only two are available to my players. The wood elf and the human. So by your measure, all monks are and must be wood elf since the variant is the only one that is not optional. And again as for the ones being often targeted, it is highly dependent on the perception of the monsters at that particuliar fight. The monk might not be targeted at all. Ok, if their low Ki and ultra heavy reliance on short rest are not the problem. What is it? Why are monks so hated in general? Why are they the second least used class in all games? For my part, I pointed out their main problem. Fortunately, they don't have them as much in my games than in some others that I have been aware of. So share your wisdom and tell us. What's their problems? [/QUOTE]
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