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*Pathfinder & Starfinder
monks too powerful
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<blockquote data-quote="Brett" data-source="post: 581200" data-attributes="member: 6159"><p>"The problem monks have with tanks is that they have trouble hitting high AC tanks and they can't compete with the damage output of a barbarian style low AC tank." </p><p></p><p>I'll grant that monks have trouble hitting a high AC; and I can see your argument as far as magic goes, but a lot of it relies on having a high level character with high magic, with no real consideration for any magic the monk may have. For instance, the monks belt - haste for the monk. If you're going to grant the high level fighter or barbarian a +8 weapon or so, and a fly item, then it is almost certain that the high level monk is going to have a monks belt. What other items is a high level monk going to take?</p><p></p><p>I'm not sure how the monk would best use this, but the easiest way to reduce it is to look at the high level characters WITHOUT magic. In this instance, the high level monk is going to have all sorts of fun bouncing in and out of combat with his high move (and spring attack) versus the high level fighter/barbarian with no magic items. </p><p> </p><p>"...higher strength (let's say 30 to account for the greater priority given to str in character creation and item choice), a +7 or +8 equivalent weapon (let's say +5 chaotic) will be doing 1d12+22+2d6--average 35.5 before power attack figures into it."</p><p></p><p>Where did you get the +22 from? I can see +5 for the sword, and a 30 strength would give what - +10? So that's +15 = where's the other +7? Weopon spec won't get you there. I may be missing something, but I would like to know what it is....</p><p></p><p>Multi classing is probably (as far as I can see) where the monk IS brought to earth...... as far as player choie goes, and all the power gaming that goes with it. As far as I can see, that's where the monk gets balanced. I must admit that I didn't consider this before.....</p><p></p><p>-Brett</p></blockquote><p></p>
[QUOTE="Brett, post: 581200, member: 6159"] "The problem monks have with tanks is that they have trouble hitting high AC tanks and they can't compete with the damage output of a barbarian style low AC tank." I'll grant that monks have trouble hitting a high AC; and I can see your argument as far as magic goes, but a lot of it relies on having a high level character with high magic, with no real consideration for any magic the monk may have. For instance, the monks belt - haste for the monk. If you're going to grant the high level fighter or barbarian a +8 weapon or so, and a fly item, then it is almost certain that the high level monk is going to have a monks belt. What other items is a high level monk going to take? I'm not sure how the monk would best use this, but the easiest way to reduce it is to look at the high level characters WITHOUT magic. In this instance, the high level monk is going to have all sorts of fun bouncing in and out of combat with his high move (and spring attack) versus the high level fighter/barbarian with no magic items. "...higher strength (let's say 30 to account for the greater priority given to str in character creation and item choice), a +7 or +8 equivalent weapon (let's say +5 chaotic) will be doing 1d12+22+2d6--average 35.5 before power attack figures into it." Where did you get the +22 from? I can see +5 for the sword, and a 30 strength would give what - +10? So that's +15 = where's the other +7? Weopon spec won't get you there. I may be missing something, but I would like to know what it is.... Multi classing is probably (as far as I can see) where the monk IS brought to earth...... as far as player choie goes, and all the power gaming that goes with it. As far as I can see, that's where the monk gets balanced. I must admit that I didn't consider this before..... -Brett [/QUOTE]
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