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Monks Underpowered?
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<blockquote data-quote="Jeb McDonald" data-source="post: 2518241" data-attributes="member: 17616"><p>I've played a half-orc monk from 1st level up through 16th level and have found the monk a very playable character. As folks mentioned earlier, it is important to have the right niche into which the monk can fit. By no means should the monk be the party's number one fighter. However, the monk makes a great support character. Pretty good AC, an OK attack bonus, flurry of blows, TONS of movement, and pretty tough to kill (improved evasion, dimension door, many immunities, spell resistance). Granted, you need to have 4 pretty good stats (of which I had only 2 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ), but you can still be pretty decent with some magical aid.</p><p> My monk has AC 27 and attacks at +18/+18/+18/+13/+8 for 3d8+5 damage (took improved natural weapon feat). During combat, he waits a round or two for the fighters to engage and then runs around the opposite side of the baddies (using his 90' movement) to set up flanking attacks. Uses tumble, dodge, and mobility a great deal as well.</p><p> Underpowered if you want a front-line fighter, but not underpowered for the monk class.</p></blockquote><p></p>
[QUOTE="Jeb McDonald, post: 2518241, member: 17616"] I've played a half-orc monk from 1st level up through 16th level and have found the monk a very playable character. As folks mentioned earlier, it is important to have the right niche into which the monk can fit. By no means should the monk be the party's number one fighter. However, the monk makes a great support character. Pretty good AC, an OK attack bonus, flurry of blows, TONS of movement, and pretty tough to kill (improved evasion, dimension door, many immunities, spell resistance). Granted, you need to have 4 pretty good stats (of which I had only 2 :( ), but you can still be pretty decent with some magical aid. My monk has AC 27 and attacks at +18/+18/+18/+13/+8 for 3d8+5 damage (took improved natural weapon feat). During combat, he waits a round or two for the fighters to engage and then runs around the opposite side of the baddies (using his 90' movement) to set up flanking attacks. Uses tumble, dodge, and mobility a great deal as well. Underpowered if you want a front-line fighter, but not underpowered for the monk class. [/QUOTE]
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