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*TTRPGs General
monks . . . we don't need no stinking monks
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<blockquote data-quote="kenjib" data-source="post: 697466" data-attributes="member: 530"><p>Hey, sorry. That was kind of rude of me and I apologize. I think that D&D is a mish-mosh of all kinds of wierd stuff. Some of it is completely unique to D&D, like the cleric and the druid (semantical connotations aside). If I were to measure it up in terms of how it models western myth, literature, or history, unfortunately I don't think I would rate it very well.</p><p></p><p>There are many potential uses for the monk class in a D&D world. Here are some examples:</p><p></p><p>1. A remote monastery of mystic aescetics. Classic fantasy archetype. The word is Greek and suits the D&D monk well. "We are the Brotherhood of Fate, who have lived atop the holy Mount Nishor for time uncounted where we pull at fate like the strings of a harp. Why have you made the pilgrimage to seek us out, young knight?"</p><p></p><p>2. A traveller from a distant land. The monk is exotic and mysterious, both great qualities in fantasy. "The prophecies of old have led me here. Twisted into your fight is the fate of the entire world, and so the elders have sent me here from distant lands to help. I have followed the wind across deserts, seas, mountains, and plains, and it has led me to you."</p><p></p><p>3. A character who derives his power from some new source described in-game, like mouseferatu's example.</p><p></p><p>These examples don't rely on Eastern ornament, with the exception of the second (although a source other than Eastern could easily be used), but that's what makes the second one interesting.</p><p></p><p>This is fantasy, and the monk class is the only ascetic, a useful archetype. Personally, I find the druid to be even more strange.</p></blockquote><p></p>
[QUOTE="kenjib, post: 697466, member: 530"] Hey, sorry. That was kind of rude of me and I apologize. I think that D&D is a mish-mosh of all kinds of wierd stuff. Some of it is completely unique to D&D, like the cleric and the druid (semantical connotations aside). If I were to measure it up in terms of how it models western myth, literature, or history, unfortunately I don't think I would rate it very well. There are many potential uses for the monk class in a D&D world. Here are some examples: 1. A remote monastery of mystic aescetics. Classic fantasy archetype. The word is Greek and suits the D&D monk well. "We are the Brotherhood of Fate, who have lived atop the holy Mount Nishor for time uncounted where we pull at fate like the strings of a harp. Why have you made the pilgrimage to seek us out, young knight?" 2. A traveller from a distant land. The monk is exotic and mysterious, both great qualities in fantasy. "The prophecies of old have led me here. Twisted into your fight is the fate of the entire world, and so the elders have sent me here from distant lands to help. I have followed the wind across deserts, seas, mountains, and plains, and it has led me to you." 3. A character who derives his power from some new source described in-game, like mouseferatu's example. These examples don't rely on Eastern ornament, with the exception of the second (although a source other than Eastern could easily be used), but that's what makes the second one interesting. This is fantasy, and the monk class is the only ascetic, a useful archetype. Personally, I find the druid to be even more strange. [/QUOTE]
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monks . . . we don't need no stinking monks
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