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monks . . . we don't need no stinking monks
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<blockquote data-quote="hong" data-source="post: 698816" data-attributes="member: 537"><p><strong>Re: Hong's MA class</strong></p><p></p><p></p><p></p><p>What, you don't think the class is already munchkin enough? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>First, medium saves don't exist in D&D (a good save progression is 2 + level x 1/2, poor is level x 1/3). I could introduce them, but there's no precedent for it. If this was something for Star Wars or d20M, it would be different.</p><p></p><p>Second, not all martial artists have to be big on the meditation and Zen schtick. As noted in the introduction, the class is meant to be capable of handling a wider range of concepts than _just_ an Asian-themed monk. If the MA wants to be good at fending off mental attacks, they can take the Iron Will, Still Mind and Strength of Will feats.</p><p></p><p></p><p></p><p>Yeah, the aim was basically to create a class that can kick more butt than the regular monk. So that it doesn't completely break the game, I had to take some other goodies away.</p><p></p><p></p><p></p><p><a href="http://www.zipworld.com.au/~hong/dnd/ma_feats.htm#enhanced unarmed strike" target="_blank">Enhanced Unarmed Strike</a></p><p></p><p></p><p></p><p>!!!!</p><p></p><p>However, <a href="http://www.zipworld.com.au/~hong/dnd/ma_feats.htm#strength of many" target="_blank">Strength of Many</a> can kinda achieve the same end if you want to break stuff, or <a href="http://www.zipworld.com.au/~hong/dnd/ma_feats.htm#ki strike" target="_blank">Ki Strike</a> if you want to penetrate DR.</p></blockquote><p></p>
[QUOTE="hong, post: 698816, member: 537"] [b]Re: Hong's MA class[/b] What, you don't think the class is already munchkin enough? ;) First, medium saves don't exist in D&D (a good save progression is 2 + level x 1/2, poor is level x 1/3). I could introduce them, but there's no precedent for it. If this was something for Star Wars or d20M, it would be different. Second, not all martial artists have to be big on the meditation and Zen schtick. As noted in the introduction, the class is meant to be capable of handling a wider range of concepts than _just_ an Asian-themed monk. If the MA wants to be good at fending off mental attacks, they can take the Iron Will, Still Mind and Strength of Will feats. Yeah, the aim was basically to create a class that can kick more butt than the regular monk. So that it doesn't completely break the game, I had to take some other goodies away. [url="http://www.zipworld.com.au/~hong/dnd/ma_feats.htm#enhanced unarmed strike"]Enhanced Unarmed Strike[/url] !!!! However, [url="http://www.zipworld.com.au/~hong/dnd/ma_feats.htm#strength of many"]Strength of Many[/url] can kinda achieve the same end if you want to break stuff, or [url="http://www.zipworld.com.au/~hong/dnd/ma_feats.htm#ki strike"]Ki Strike[/url] if you want to penetrate DR. [/QUOTE]
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