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Community
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Monks with Shurikens/ Monk Weapons
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<blockquote data-quote="Kaleon Moonshae" data-source="post: 1668727" data-attributes="member: 12147"><p>Well, that's one fo the problems I can see. Some people say that you have to use a standard action to activate each and every flaming arrow if you enchant your 50 arrows to be flaming. My dm and I both agree that you have to take a stadard action to light them all (it says specifically you can do that) and that as long as they are on your person you are the wielder. The reason for that is that we still have a lot of those flaming and freezing arrows found in treasure piles like you did in 2nd ed.</p><p></p><p>If you use them like arrows, then you can enchant 50 of them to be +1 flaming. That adds +1d6+1 to your damage with them. I agree that it isn't abusive build, only that it is not underpowered which is the problem some are saying with shuriken. You say there are a lot of feats put into it but that's what a fighter is all about and a lot of those feats are useful with other weapons. The master thrower is only a 5 level Prc, not that big of an investment for what you get if you want to throw things.</p><p></p><p>TWF & ITWF = good for any melee weapon.</p><p>PBS & Rapid Shot = good for any ranged weapon.</p><p>weapon specialization = ok, a useless feat choice if you get it for shuriken and don't use them, but the master thrower requires weapon focus (throwing weapon of some sort) and so why not get that extra +1 damage with that weapon you took WF in?</p><p></p><p>against golems: That is where your specialized weapon comes in handy, and since you have ITWF you can wield two fo thema nd get two extra attacks.</p><p></p><p>add in farshot or the master thrower range ability and you now have a 20-30 range increment for the stars.</p></blockquote><p></p>
[QUOTE="Kaleon Moonshae, post: 1668727, member: 12147"] Well, that's one fo the problems I can see. Some people say that you have to use a standard action to activate each and every flaming arrow if you enchant your 50 arrows to be flaming. My dm and I both agree that you have to take a stadard action to light them all (it says specifically you can do that) and that as long as they are on your person you are the wielder. The reason for that is that we still have a lot of those flaming and freezing arrows found in treasure piles like you did in 2nd ed. If you use them like arrows, then you can enchant 50 of them to be +1 flaming. That adds +1d6+1 to your damage with them. I agree that it isn't abusive build, only that it is not underpowered which is the problem some are saying with shuriken. You say there are a lot of feats put into it but that's what a fighter is all about and a lot of those feats are useful with other weapons. The master thrower is only a 5 level Prc, not that big of an investment for what you get if you want to throw things. TWF & ITWF = good for any melee weapon. PBS & Rapid Shot = good for any ranged weapon. weapon specialization = ok, a useless feat choice if you get it for shuriken and don't use them, but the master thrower requires weapon focus (throwing weapon of some sort) and so why not get that extra +1 damage with that weapon you took WF in? against golems: That is where your specialized weapon comes in handy, and since you have ITWF you can wield two fo thema nd get two extra attacks. add in farshot or the master thrower range ability and you now have a 20-30 range increment for the stars. [/QUOTE]
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