Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
Monoclass DPR Comparison: Eldritch Knight Archer vs Melee Arcane Trickster
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Esker" data-source="post: 7628282" data-attributes="member: 6966824"><p>I don't know if you realize it or not, but when you say things like this (and things like "I don't overstate cases") it comes across as pretty arrogant and condescending. I don't think I was doing the same; maybe I was, but if so I didn't mean to be.</p><p></p><p></p><p></p><p>In probabilities, but not in actual rolls, which is what I was referring to. The reason this may matter is that by conserving your superiority dice for near misses like that you run the risk of not using them all, because you might not have enough rolls that miss by 4 or less. In fact, that will happen about half the time (the other half of the time you will burn through them quickly, which doesn't balance out the other case since it's a finite resource). That's why your calculation is optimistic, because you are finding an optimal threshold to use and then assuming you will be able to use your dice optimally in practice, which isn't going to be the case in general. It probably doesn't make a huge difference, but it's one reason why I think it muddies things to treat precision attack dice as a fixed boost to your to-hit chance instead of thinking about it in terms of an expected number of attacks that go from misses to hits.</p><p></p><p></p><p></p><p>Yeah, we had crossed edits there. I realized I was adding 1+3/4+1/2+1/4 for some reason to get 2.5 instead of 1+7/8+6/8+5/8 to get 3.25, but fixed it in the edit.</p><p></p><p></p><p></p><p>Not all that much. The rogue loses about 2 DPR at level 5.</p><p></p><p></p><p></p><p>Right, hence the "all else equal" qualifier in my statement. But on average, if you divide up the encounters you see in a day into easy, medium and hard, I would bet that the hard ones consist of higher ACs generally than the easy ones.</p><p></p><p> </p><p></p><p> I mean, it is (in terms of averages) if you don't artificially restrict the rogue from using booming blade, etc., or if you look at fighters that don't take the best combination of fighting style, archetype, maneuver, maneuver deployment strategy, and feats. What I'm taking issue with is the conventional wisdom that the single classed rogue is a particularly weak combat class. Not that it doesn't contain the very-top-tier-optimized-for-DPR-at-the-expense-of-all-else single classed build within it. </p><p></p><p>You said that "Past tier 1 rogues start sucking at damage. The only exception is the AT and that's solely because of booming blade and shadow blade," but it could just as easily be said that "Fighters are not that much better than rogues at (average) damage. The only exception is the Battlemaster, and that's solely because of the interplay between precision attack and the -5/+10 feats."</p><p></p><p>I'd be fine if you wanted to say "If you're trying to optimize a build for damage, then a single classed rogue doesn't offer you a way to do that (though an AT using booming blade and shadow blade can do pretty well)." But it sounded like you were making a blanket statement about the class in general as compared to other classes in general (which I think is the conventional wisdom! and which is what I was aiming to critique in the OP)</p><p></p><p><span style="color: #222222"><span style="font-family: 'Verdana'"><span style="font-family: 'arial'"></span></span></span></p><p><span style="color: #222222"><span style="font-family: 'Verdana'"><span style="font-family: 'arial'"></span></span></span></p><p><span style="color: #222222"><span style="font-family: 'Verdana'"><span style="font-family: 'arial'">That's why it was in a footnote: it was tangential to the original average DPR discussion.</span></span></span></p></blockquote><p></p>
[QUOTE="Esker, post: 7628282, member: 6966824"] I don't know if you realize it or not, but when you say things like this (and things like "I don't overstate cases") it comes across as pretty arrogant and condescending. I don't think I was doing the same; maybe I was, but if so I didn't mean to be. In probabilities, but not in actual rolls, which is what I was referring to. The reason this may matter is that by conserving your superiority dice for near misses like that you run the risk of not using them all, because you might not have enough rolls that miss by 4 or less. In fact, that will happen about half the time (the other half of the time you will burn through them quickly, which doesn't balance out the other case since it's a finite resource). That's why your calculation is optimistic, because you are finding an optimal threshold to use and then assuming you will be able to use your dice optimally in practice, which isn't going to be the case in general. It probably doesn't make a huge difference, but it's one reason why I think it muddies things to treat precision attack dice as a fixed boost to your to-hit chance instead of thinking about it in terms of an expected number of attacks that go from misses to hits. Yeah, we had crossed edits there. I realized I was adding 1+3/4+1/2+1/4 for some reason to get 2.5 instead of 1+7/8+6/8+5/8 to get 3.25, but fixed it in the edit. Not all that much. The rogue loses about 2 DPR at level 5. Right, hence the "all else equal" qualifier in my statement. But on average, if you divide up the encounters you see in a day into easy, medium and hard, I would bet that the hard ones consist of higher ACs generally than the easy ones. I mean, it is (in terms of averages) if you don't artificially restrict the rogue from using booming blade, etc., or if you look at fighters that don't take the best combination of fighting style, archetype, maneuver, maneuver deployment strategy, and feats. What I'm taking issue with is the conventional wisdom that the single classed rogue is a particularly weak combat class. Not that it doesn't contain the very-top-tier-optimized-for-DPR-at-the-expense-of-all-else single classed build within it. You said that "Past tier 1 rogues start sucking at damage. The only exception is the AT and that's solely because of booming blade and shadow blade," but it could just as easily be said that "Fighters are not that much better than rogues at (average) damage. The only exception is the Battlemaster, and that's solely because of the interplay between precision attack and the -5/+10 feats." I'd be fine if you wanted to say "If you're trying to optimize a build for damage, then a single classed rogue doesn't offer you a way to do that (though an AT using booming blade and shadow blade can do pretty well)." But it sounded like you were making a blanket statement about the class in general as compared to other classes in general (which I think is the conventional wisdom! and which is what I was aiming to critique in the OP) [FONT=arial][/FONT][COLOR=#222222][FONT=Verdana][FONT=arial] That's why it was in a footnote: it was tangential to the original average DPR discussion.[/FONT][/FONT][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Monoclass DPR Comparison: Eldritch Knight Archer vs Melee Arcane Trickster
Top