monologue Feat

Winternight

First Post
MONOLOGUE [GENERAL]
Preq: ability to speak

Benefit: At the start of any turn you may speak a monologue as a free action, without the chance of being interrupted. No other person can act.
This is more or less a Time Stop but other persons in hearing range to hear you speak.
Special: If you give you allies hints or cast spell, the action fails and you are considered imobile for the rest of the round.
Archviliians get this feat for free.
Normal: Speaking a sentence is a standard action.
 

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So is this feat to be used by the BBEG in order to prevent the PCs from launching arrows at him before he finishes explaining his evil plans? I hate that too... but sometimes the players pay the price of not knowing the nugget of info they came for, or to have the whole plot explained.
 

I think this would be a really good class feature for a negotiator or diplomat style prestige class.

The obvious follow-up class/feature would be "dialogue," wherein, after you finish your monologue, someone else gets to talk.

Definite possibilities here.
 


DreamChaser said:
I love it.
My players will hate it.
It is perfect.
Thanx.
I needed that feat after the 100th time:
DM (Me): " ahh finaly you reached my lair, you nev..."
player1: "I cast silence on the rock beside him"
Player2 " HE can't talk that much"
player3 " i had a reday action, I shoot .....

I am shure you all have had this scene played, too.

But taking the feat seriously. Is the game wording exact?
I think it needs:
You can act on your Initative turn normaly.
AND
At the start of any turn or when reduced to 0 or less Hit points you may ...

Do I miss other stuff?
 

Any villain who tries to give a monologue in combat range of his opponents deserves it. Frankly, this is the dumbest idea ever. Shouldn't he be concentrating on killing the intruders rather than revealing his evil plans? Such things are against the Evil Overlord's Guide, anyway. Why can't he taunt the heroes over the PA system *BEFORE* they arrive?

I prefer the following ability:

Dramatic Death Speech(General):
Benefit: As an exceptional ability, when reduced to 0 or fewer hitpoints, you may immediately give a long-winded death speech consisting of a maximum of one sentence per level/HD as free action, in lieu of immediately dying or becoming unconcious. Upon completing the speech, you then die dramatically, and cannot be raised or resurrected by any means. You may not be stabilized or healed while performing the speech.
Normal: A character reduced to 0 or fewer hitpoints becomes unconcious or dies.
 
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Norfleet said:
Any villain who tries to give a monologue in combat range of his opponents deserves it. Frankly, this is the dumbest idea ever. Shouldn't he be concentrating on killing the intruders rather than revealing his evil plans? Such things are against the Evil Overlord's Guide, anyway. Why can't he taunt the heroes over the PA system *BEFORE* they arrive?
Nice ability.
Shure it is aggainst the EOG, but you have to understand The BBEG, he ploted for months maybe years, he made plans to subjugate the country even the whole world and then some heros stumble in your stronghold ruining the plan.
And they don`t know anything from the brilliant plan, they are just here because your lieutenant killed/kidnapped someone you don`t even knoe the name. (some relative asked the heros/PC to investigate the murder/kidnapping of sun/daughter/Father/...)
Now they are standing here, having breached all of your security devices (golems/traps/undeads/minions/...) death in their eyes and blank minds.
You hav eto tell 'em why you kill 'em.
THen you kill 'em.

BTW: what is PA?
 


Winternight said:
Thanx.
I needed that feat after the 100th time:
DM (Me): " ahh finaly you reached my lair, you nev..."
player1: "I cast silence on the rock beside him"
Player2 " HE can't talk that much"
player3 " i had a reday action, I shoot .....

I am shure you all have had this scene played, too.

That's funny. Whenever I have an NPC say something, I am able to garner the players' complete attention. I think maybe you need to practise your intimidation skills.

This feat is useless. People who literally have nothing to say would need it, but why put useless bits of dialogue in your campaign anyway?

ciaran
 
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An interesting idea, I vaguely approve of it on the grounds that it's bardy, but...

I didn't like fillibustering in Student Government, I don't think I'd like it in my Tabletop RPG either... If I want to stand helpless as somebody goes on and on, I'll play a console RPG. :P :)
 

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