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Monotheism in a Polytheistic setting?
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<blockquote data-quote="gizmo33" data-source="post: 4807246" data-attributes="member: 30001"><p>Yes, I agree, obviously the "good" deity, his servants, and his clerics who are in the know would all have to lie. </p><p> </p><p></p><p> </p><p>I think there are a number of big differences between the real world and the default DnD world that contributes to the way I see the situation. First, the language and cultural barriers IRL are far greater than in the default DnD setting IMO. Secondly, the default DnD setting posits various ranks of immortal servants of various kinds, some that live in very close proximity to a given deity (eg. the angels). Thirdly, I see the Religion skill (and related skills like Arcana) as giving objectively true or false information - so you'd have to have a very high level cleric's Religion check give consistently false information. Two different NPCs with +30 religion checks don't get two different answers to questions on basic issues in the default DnD setting.</p><p> </p><p></p><p> </p><p>I agree that if you're the DM and you don't see the difficulty than there is none by definition. Nobody disputes the existence of dragons in the campaign world, any sorts of arguments about physics or biology are moot given the nature of the genre. </p><p> </p><p>You could proceed from the general to the specifics. Decide that you want a monotheistic deity with attributes like in the real world. Then attempt to rationalize the various inconsistencies as they arise. In fact, a skeptic could say that this kind of reasoning has a lot in common with RL religions themselves, and so ultimately my chances of convincing a DM that a certain kind of monotheism is inconsistent with the other aspects of the game world is no different than trying to objectively establish religious "facts" IRL.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4807246, member: 30001"] Yes, I agree, obviously the "good" deity, his servants, and his clerics who are in the know would all have to lie. I think there are a number of big differences between the real world and the default DnD world that contributes to the way I see the situation. First, the language and cultural barriers IRL are far greater than in the default DnD setting IMO. Secondly, the default DnD setting posits various ranks of immortal servants of various kinds, some that live in very close proximity to a given deity (eg. the angels). Thirdly, I see the Religion skill (and related skills like Arcana) as giving objectively true or false information - so you'd have to have a very high level cleric's Religion check give consistently false information. Two different NPCs with +30 religion checks don't get two different answers to questions on basic issues in the default DnD setting. I agree that if you're the DM and you don't see the difficulty than there is none by definition. Nobody disputes the existence of dragons in the campaign world, any sorts of arguments about physics or biology are moot given the nature of the genre. You could proceed from the general to the specifics. Decide that you want a monotheistic deity with attributes like in the real world. Then attempt to rationalize the various inconsistencies as they arise. In fact, a skeptic could say that this kind of reasoning has a lot in common with RL religions themselves, and so ultimately my chances of convincing a DM that a certain kind of monotheism is inconsistent with the other aspects of the game world is no different than trying to objectively establish religious "facts" IRL. [/QUOTE]
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