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Monotheism in D&D
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<blockquote data-quote="Lord Morte" data-source="post: 1961290" data-attributes="member: 24548"><p>You didn't mention Protestant, Calvinism, Armenianism or Methodist. </p><p></p><p>This about pretty much mirrors the monotheisitic belief system I've developed for my campaign world. The One True Divine is worshiped by the Many-Fold Faiths, various sects with different doctrines but similar beliefs. Each sect reveres a particular saint of the OTDivine above the rest and grants access to certain domains. There are meant to be about 400 saints, so that if a player wants to pick his own Domains he can and just has to name the saint of his sect. The OTDivine is supposedly the only source of TRUE divine magic, although ancestor or nature-spirit worshipper (Druids, Rangers and Spirit Shamans) do gain spells for their efforts. Have to work on an explanation for that.</p><p></p><p>What I realised after was that is my system is basically standard DnD polytheism, but with different paint on. The trick is in the fluff, the simple fact that the saints aren't gods, they are only the representatives of God. </p><p></p><p>While an divine Adversary, such as Satan, can be an interesting plot point, it's not necessary for an artificial belief system (real-world belief systems, I don't know enough to comment). Easy enough to imagine a sect that takes up a doctrine of predetermination that said God has already chosen who'd get into Heaven so what you do on Earth has no bearing, allowing all sorts of awful behavior, or who believe God has charged them with a sacred duty and will allow them into Heaven if they die in service of that duty. It is easy enough to imagine, because these are real world examples. I read an article/post sometime in the last few days about an extreme Christian sect/church that thought that the Indonesian tsunami was the righteous work of God destroying the heathens and non-believers (can't recall where it was at, otherwise I'd post a link, sorry). Evil can be acceptable if doctrine allows for it.</p><p></p><p>The trick is whether these sects would gain divine spell casting. Based on your comment about the bad side of things, I assume that your monotheisitic god is one of Justice or Love, such as is taught about in the Judeo-Christian religions, who'd probably not grant special privaledges to such people. But you could have a True Neutral deity in a fantasy world, who doesn't care about such things provided people worship It. </p><p></p><p>Chances are I've offended someone somewhere in this post, sorry.</p></blockquote><p></p>
[QUOTE="Lord Morte, post: 1961290, member: 24548"] You didn't mention Protestant, Calvinism, Armenianism or Methodist. This about pretty much mirrors the monotheisitic belief system I've developed for my campaign world. The One True Divine is worshiped by the Many-Fold Faiths, various sects with different doctrines but similar beliefs. Each sect reveres a particular saint of the OTDivine above the rest and grants access to certain domains. There are meant to be about 400 saints, so that if a player wants to pick his own Domains he can and just has to name the saint of his sect. The OTDivine is supposedly the only source of TRUE divine magic, although ancestor or nature-spirit worshipper (Druids, Rangers and Spirit Shamans) do gain spells for their efforts. Have to work on an explanation for that. What I realised after was that is my system is basically standard DnD polytheism, but with different paint on. The trick is in the fluff, the simple fact that the saints aren't gods, they are only the representatives of God. While an divine Adversary, such as Satan, can be an interesting plot point, it's not necessary for an artificial belief system (real-world belief systems, I don't know enough to comment). Easy enough to imagine a sect that takes up a doctrine of predetermination that said God has already chosen who'd get into Heaven so what you do on Earth has no bearing, allowing all sorts of awful behavior, or who believe God has charged them with a sacred duty and will allow them into Heaven if they die in service of that duty. It is easy enough to imagine, because these are real world examples. I read an article/post sometime in the last few days about an extreme Christian sect/church that thought that the Indonesian tsunami was the righteous work of God destroying the heathens and non-believers (can't recall where it was at, otherwise I'd post a link, sorry). Evil can be acceptable if doctrine allows for it. The trick is whether these sects would gain divine spell casting. Based on your comment about the bad side of things, I assume that your monotheisitic god is one of Justice or Love, such as is taught about in the Judeo-Christian religions, who'd probably not grant special privaledges to such people. But you could have a True Neutral deity in a fantasy world, who doesn't care about such things provided people worship It. Chances are I've offended someone somewhere in this post, sorry. [/QUOTE]
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