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Monotheism in D&D
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<blockquote data-quote="DMScott" data-source="post: 1961315" data-attributes="member: 11734"><p>I cheat and use dualism instead of monotheism - people believe there are two divine entities in opposition/balance with each other. One usually has the positive attributes associated with it (life, growth, knowledge, light, etc.) and the other has the more negative attributes (death, decay, destruction, darkness, etc.). Both are necessary for the world to function, but mortals have an obvious preference for the more benevolent of the two. Then I just split domains among them.</p><p></p><p>To create religious (ahem) debate, I have different cultures view the divine duality differently. Some worship only one of the divine entities, others see them both as parts of a greater whole. Some believe the entities are eternally at war, others feel both are playing their ordained parts (and perhaps even believe in some greater truth that does the ordaining). The entities themselves are so far beyond mortal concerns that they can't be usefully questioned on these issues, all commune/divination type spells go through formally mortal servants (the equivalent of saints) who of course give answers consistent with what they personally believe. It's not hard to create at least as big a mess as we see in our own religious history this way...</p></blockquote><p></p>
[QUOTE="DMScott, post: 1961315, member: 11734"] I cheat and use dualism instead of monotheism - people believe there are two divine entities in opposition/balance with each other. One usually has the positive attributes associated with it (life, growth, knowledge, light, etc.) and the other has the more negative attributes (death, decay, destruction, darkness, etc.). Both are necessary for the world to function, but mortals have an obvious preference for the more benevolent of the two. Then I just split domains among them. To create religious (ahem) debate, I have different cultures view the divine duality differently. Some worship only one of the divine entities, others see them both as parts of a greater whole. Some believe the entities are eternally at war, others feel both are playing their ordained parts (and perhaps even believe in some greater truth that does the ordaining). The entities themselves are so far beyond mortal concerns that they can't be usefully questioned on these issues, all commune/divination type spells go through formally mortal servants (the equivalent of saints) who of course give answers consistent with what they personally believe. It's not hard to create at least as big a mess as we see in our own religious history this way... [/QUOTE]
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