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Monotheism in D&D
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<blockquote data-quote="Twiggly the Gnome" data-source="post: 1961543" data-attributes="member: 8547"><p>Here's a brief overlook at the religion of my homebrew campaign <strong>Ulunsuti</strong>:</p><p></p><p><em>Before the dawn of time there was the Progenitor, and he was alone. The Progenitor's first act of creation was to make himself a companion, thus was born the Progeny. The Progenitor's next act of creation was the formation of Eutopia, the place of truth. At the heart of Eutopia was a void, and in imitation of his sire the Progeny began to create. But the creation of the Progeny was but a pale reflection of Progenitor's handiwork, it was he who created our world. Maddened by his own imperfection, the Progeny devised that if he could not be a perfect being, he would be the perfect non-being. The Progeny collapsed in upon himself and gave rise to the bottomless pit known as the Abyss. Wracked by sorrow at the fate of his scion, the Progenitor retreated from the cosmos, sealing the Celestial Gate behind him.</em></p><p><em></em></p><p><em>Although their creators were now gone the twain worlds lived on. Just as our world host a myriad array of mortal creatures, Eutopia is the domain of the immortals. In time some mortals began to pay homage to the immortals, for their devotion the immortals would grant them a small preternatural boon. Eventually the immortals that acted as the patrons of mortals formed a fellowship by investing a portion of their blood to a communal pool called the Sanguine Well. From this font of power the Patrons could grant their followers a great number of abilities. That order of mortals that entered into a blood bond with the Patrons were known as Druids.</em></p><p><em></em></p><p><em>Each of the Patrons had domains that they were associated with, acting as living representatives of those concepts. Among these was Aurelia, Patron of wisdom and light. Legend told of a great source of light beyond the Astral wall, and Aurelia yearned to unlock its secrets. Drawing upon the power of the Sanguine Well, Aurelia unlocked the Celestial Gate and entered Celestia, the realm beyond. When Aurelia returned, she came with a new message, the word of the Progenitor. Aurelia brought this message to her brethren the Patrons. While many were receptive to her words, others were skeptical.</em></p><p><em></em></p><p><em>After she brought her message to the Patrons, Aurelia was determined to carry the news of the Progenitor to the realm of mortals, at which point she met opposition. Fearing the loss of power and influence over their mortal followers, a rebel faction of Patrons made war upon Aurelia and her followers. During the ensuing battle the Sanguine Well was destroyed, leaving the Druids powerless and throwing the mortal world into chaos. Taking advantage of the situation, a cabal of Wizards seized power, driving the Druids into hiding, and carving the known world up into personal fiefdoms. The war between the Patrons lasted centuries, until the followers of Aurelia gained the upper hand. The rebel Patrons were bound, and taken past the Shadow wall, where they were cast into the Abyss.</em></p><p><em></em></p><p><em>Filled with sorrow, the followers of Aurelia left their war ravaged home in Eutopia for a new life in Celestia, but Aurelia herself remained behind. Taking on a mortal guise, Aurelia breached the Ethereal wall to bring the message of the Progenitor to the mortals. Aurelia chose seven mortals to assist in her mission, and these chose seven and so forth, until news of the Progenitor had reached the corners of the known world. Through their faith, the Clerics of the Aurelian Church invoked the power of the Progenitor and deposed the Wizard tyrants, returning the lands to their rightful rulers. Before ascending to Celestia, Aurelia left seven written copies of her teachings to each of her seven original followers, the book known as the Codex Lumen. </em></p><p><em></em></p><p><em>The text of the Codex Lumen was written in celestial script and its translation into mundane languages was forbidden, for fear that Aurelia's words might be corrupted. Since only Clerics and scholars knew the celestial language, most people received the message of the Progenitor through the common language commentaries written by the original students of Aurelia, the Seven Sages. The schools of interpretation that arose from the commentaries of each of these Sages formed the foundations of the Seven Aurelian Churches of the Progenitor. Through alliances with various noble houses, each of these Churches became the state religion of one or more kingdoms.</em></p><p></p><p>That takes you up to "middle-ages" of my world, but it's currently at the equivalent of the Napoleonic era, focused on an empire forged from recently liberated colonies encroaching on the territory of pre-existing aboriginal cultures.</p></blockquote><p></p>
[QUOTE="Twiggly the Gnome, post: 1961543, member: 8547"] Here's a brief overlook at the religion of my homebrew campaign [B]Ulunsuti[/B]: [i]Before the dawn of time there was the Progenitor, and he was alone. The Progenitor's first act of creation was to make himself a companion, thus was born the Progeny. The Progenitor's next act of creation was the formation of Eutopia, the place of truth. At the heart of Eutopia was a void, and in imitation of his sire the Progeny began to create. But the creation of the Progeny was but a pale reflection of Progenitor's handiwork, it was he who created our world. Maddened by his own imperfection, the Progeny devised that if he could not be a perfect being, he would be the perfect non-being. The Progeny collapsed in upon himself and gave rise to the bottomless pit known as the Abyss. Wracked by sorrow at the fate of his scion, the Progenitor retreated from the cosmos, sealing the Celestial Gate behind him. Although their creators were now gone the twain worlds lived on. Just as our world host a myriad array of mortal creatures, Eutopia is the domain of the immortals. In time some mortals began to pay homage to the immortals, for their devotion the immortals would grant them a small preternatural boon. Eventually the immortals that acted as the patrons of mortals formed a fellowship by investing a portion of their blood to a communal pool called the Sanguine Well. From this font of power the Patrons could grant their followers a great number of abilities. That order of mortals that entered into a blood bond with the Patrons were known as Druids. Each of the Patrons had domains that they were associated with, acting as living representatives of those concepts. Among these was Aurelia, Patron of wisdom and light. Legend told of a great source of light beyond the Astral wall, and Aurelia yearned to unlock its secrets. Drawing upon the power of the Sanguine Well, Aurelia unlocked the Celestial Gate and entered Celestia, the realm beyond. When Aurelia returned, she came with a new message, the word of the Progenitor. Aurelia brought this message to her brethren the Patrons. While many were receptive to her words, others were skeptical. After she brought her message to the Patrons, Aurelia was determined to carry the news of the Progenitor to the realm of mortals, at which point she met opposition. Fearing the loss of power and influence over their mortal followers, a rebel faction of Patrons made war upon Aurelia and her followers. During the ensuing battle the Sanguine Well was destroyed, leaving the Druids powerless and throwing the mortal world into chaos. Taking advantage of the situation, a cabal of Wizards seized power, driving the Druids into hiding, and carving the known world up into personal fiefdoms. The war between the Patrons lasted centuries, until the followers of Aurelia gained the upper hand. The rebel Patrons were bound, and taken past the Shadow wall, where they were cast into the Abyss. Filled with sorrow, the followers of Aurelia left their war ravaged home in Eutopia for a new life in Celestia, but Aurelia herself remained behind. Taking on a mortal guise, Aurelia breached the Ethereal wall to bring the message of the Progenitor to the mortals. Aurelia chose seven mortals to assist in her mission, and these chose seven and so forth, until news of the Progenitor had reached the corners of the known world. Through their faith, the Clerics of the Aurelian Church invoked the power of the Progenitor and deposed the Wizard tyrants, returning the lands to their rightful rulers. Before ascending to Celestia, Aurelia left seven written copies of her teachings to each of her seven original followers, the book known as the Codex Lumen. The text of the Codex Lumen was written in celestial script and its translation into mundane languages was forbidden, for fear that Aurelia's words might be corrupted. Since only Clerics and scholars knew the celestial language, most people received the message of the Progenitor through the common language commentaries written by the original students of Aurelia, the Seven Sages. The schools of interpretation that arose from the commentaries of each of these Sages formed the foundations of the Seven Aurelian Churches of the Progenitor. Through alliances with various noble houses, each of these Churches became the state religion of one or more kingdoms.[/i] That takes you up to "middle-ages" of my world, but it's currently at the equivalent of the Napoleonic era, focused on an empire forged from recently liberated colonies encroaching on the territory of pre-existing aboriginal cultures. [/QUOTE]
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