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Monotheism in D&D
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<blockquote data-quote="Emiricol" data-source="post: 1962995" data-attributes="member: 469"><p>Please don't repeat yourself. It takes forever for a page to load for me on EN World, and all I get to see for my troubles is you telling us yet again how elegant your system is and how crappy everyone else's idea is... again... verbatim... the same... reposted. Repeating your praise of your system and dismissal of all other ideas but your own does not make it any more correct. Your opinion remains just that - your opinion. </p><p> </p><p> And considering that your opinions seems to boil down to the idea of saints/outer powers being "terribly sad" and "the dramatic tension possible without such a hierarchy", your opinion is one which I have to strongly disagree with. I would argue that such a hierarchy, populated as it would be by worshipers and clergy who are, after all, mere men, has a much greater potential for dramatic tension. Certainly no less.</p><p> </p><p> Do you get your magic from worshipping Saint Nature, patron saint of nature, who requires his followers to live at one with nature? Or do you get your magic from living at one with nature? Either way, you live at one with nature and have spell X Y and Z. I understand you love your system. It's got a different flavor for doing the precise same thing, and flavor is good. But mechanically it's the same as every other idea put out - the difference is simply the trappings, at its core.</p><p> </p><p> Anyways. Good luck, NewJeff, with coming up with something that has the flavor and mechanics you are looking for. There's been a lot of good ideas posted here, so I'm hopeful you can work something out, probably better <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Emiricol, post: 1962995, member: 469"] Please don't repeat yourself. It takes forever for a page to load for me on EN World, and all I get to see for my troubles is you telling us yet again how elegant your system is and how crappy everyone else's idea is... again... verbatim... the same... reposted. Repeating your praise of your system and dismissal of all other ideas but your own does not make it any more correct. Your opinion remains just that - your opinion. And considering that your opinions seems to boil down to the idea of saints/outer powers being "terribly sad" and "the dramatic tension possible without such a hierarchy", your opinion is one which I have to strongly disagree with. I would argue that such a hierarchy, populated as it would be by worshipers and clergy who are, after all, mere men, has a much greater potential for dramatic tension. Certainly no less. Do you get your magic from worshipping Saint Nature, patron saint of nature, who requires his followers to live at one with nature? Or do you get your magic from living at one with nature? Either way, you live at one with nature and have spell X Y and Z. I understand you love your system. It's got a different flavor for doing the precise same thing, and flavor is good. But mechanically it's the same as every other idea put out - the difference is simply the trappings, at its core. Anyways. Good luck, NewJeff, with coming up with something that has the flavor and mechanics you are looking for. There's been a lot of good ideas posted here, so I'm hopeful you can work something out, probably better :) [/QUOTE]
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