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monotheism in D&D
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<blockquote data-quote="WayneLigon" data-source="post: 1420240" data-attributes="member: 3649"><p>Not really. The Commune spell usually has to have a 'yes' or 'no' answer. And...</p><p> </p><p> </p><p>So, it might not clear the waters if doing so was not in it's best interest. It might simply be content for people to figure out the answer for themselves. Enough of that, and the spell will fall out of use for that purpose as impious.</p><p> </p><p>Even with a monotheistic deity, you still have a spread of clerics alignments. Each of those groups is pretty much an automatic schism or sect waiting to happen. So, if Great Ioa is LG, he can have clerics that are NG, LN and LG. The LN clerics are going to be the Inquisition-types, unconcerned with good or bad but determined to find those who don't adhere to scripture. The LG clerics are going to do the most good they can within the structure of the Church. The NG clerics could be wandering priests, unconcerned with or disdainful of the rigid heirarchy and eager to be out among the people, doing what good they can in whatever way furthers faith in Ioa.</p><p> </p><p>In time, the Wanderers (NG), disgusted with the excess of the Heirarchs (LG and LN) split to form the Church of the Wildlands. The Inquisition sets out to discredit them, since they've broken vows and oaths of support. The Hierarchs are worried about the zeal of the Inquisitors but do little, since 'all are brothers in Ioa'. Some step forward, but then their own stance is called into question and they disappear as an example to others. </p><p> </p><p>Eventually, the Inquisition moves against the Wildlanders, who have allied themselves with NG druids. Pointing to this flagrant disregard for the faith of Ioa, the Inquisition moves from a campaign of pursecution to one of destruction. The Inquisition itself splits on the matter of (some minor doctrinal point) into the Surgeons of Ioa (knife-weilding fanatics who view heresy as an infection to be cut or burned out before it can infect the 'healthy' faithful) and The Temple of the Bond, which looks at the oaths of faith sworn by the Wildlanders and decides to recant their actions. </p><p> </p><p>The Bonders eventually evolve into lawyer-types, while the Surgeons are reduced to meetings in back rooms and wooded lots. Meanwhile, the Wildlander commoners gradually introduce aspects of Druidic worship into Ioaism so that a thousand years later, people wonder vaguely how it came to be a custom that married couples get crowned with oak leaves.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 1420240, member: 3649"] Not really. The Commune spell usually has to have a 'yes' or 'no' answer. And... So, it might not clear the waters if doing so was not in it's best interest. It might simply be content for people to figure out the answer for themselves. Enough of that, and the spell will fall out of use for that purpose as impious. Even with a monotheistic deity, you still have a spread of clerics alignments. Each of those groups is pretty much an automatic schism or sect waiting to happen. So, if Great Ioa is LG, he can have clerics that are NG, LN and LG. The LN clerics are going to be the Inquisition-types, unconcerned with good or bad but determined to find those who don't adhere to scripture. The LG clerics are going to do the most good they can within the structure of the Church. The NG clerics could be wandering priests, unconcerned with or disdainful of the rigid heirarchy and eager to be out among the people, doing what good they can in whatever way furthers faith in Ioa. In time, the Wanderers (NG), disgusted with the excess of the Heirarchs (LG and LN) split to form the Church of the Wildlands. The Inquisition sets out to discredit them, since they've broken vows and oaths of support. The Hierarchs are worried about the zeal of the Inquisitors but do little, since 'all are brothers in Ioa'. Some step forward, but then their own stance is called into question and they disappear as an example to others. Eventually, the Inquisition moves against the Wildlanders, who have allied themselves with NG druids. Pointing to this flagrant disregard for the faith of Ioa, the Inquisition moves from a campaign of pursecution to one of destruction. The Inquisition itself splits on the matter of (some minor doctrinal point) into the Surgeons of Ioa (knife-weilding fanatics who view heresy as an infection to be cut or burned out before it can infect the 'healthy' faithful) and The Temple of the Bond, which looks at the oaths of faith sworn by the Wildlanders and decides to recant their actions. The Bonders eventually evolve into lawyer-types, while the Surgeons are reduced to meetings in back rooms and wooded lots. Meanwhile, the Wildlander commoners gradually introduce aspects of Druidic worship into Ioaism so that a thousand years later, people wonder vaguely how it came to be a custom that married couples get crowned with oak leaves. [/QUOTE]
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