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monotheism in D&D
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<blockquote data-quote="Bendris Noulg" data-source="post: 1420403" data-attributes="member: 6398"><p>The game I'm gearing up for is monotheistic... Primarily.</p><p> </p><p>Essentially, I have drawn a line between God and Deity.</p><p> </p><p>God: There is only one. God is unknowable, undefinable, infinite, and ever present. However, God is also (appearantly) in-absentia. God's priesthood is actually comprised of a Prestige Class built from the Fading Suns d20 Psi System. God does not grant spells, make miracles occur, or answer prayers. Rather, the practicioners of the Church of God (which rules the Empire alongside the military) see the cosmos as an evolutionary stage, with each being <em>obligated</em> to become more than what it is (hence the heavy psionic involvement).</p><p> </p><p>(Metaplot: God existed before all things. God <em>is</em> the cosmos, but as the cosmos was born, the "will of God" became seperated, with each atom in the cosmos containing an infintismal "sliver" of God's awareness. As such, God's "plan" continues towards its ultimate conclussion, but what that is cannot be fathomed... God is also neither male nor female and is never regarded as either.)</p><p> </p><p>Deities: There are many, but they are not "gods" in the same manner as God. They are limited, definable, and even defeatable. In essence, a deity is (often) a mortal that has evolved (or been possessed/overwhelmed/mutated) by some comsic force and now exist as an extension of that force. In effect, each deity is a single "face" of God, but as a result, each deity is driven by the forces that its "face" represents. The worship of deities is generally forbidden (even good deities), as they are "false" gods that distract from the goals that God intended mortals to pursue.</p><p> </p><p>The elements of the above distinctions and their role in the campaign is generally derived from several sources, including:</p><p> </p><p>-<em>Dune</em> (God is unknowable and appearantly non-existant, but things happen that make you wonder anyway...)</p><p>-<em>Shaman</em> (2E Accessory in which Spirits are a psychic reflection of a people's belief, inspiring the psionic relationship)</p><p>-Planescape (deities need worshippers to grow more powerful and can die without them)</p><p>-SpellJammer (other worlds have been fooled by the "false gods" and require "cleansing", with a planar "sea" used to travel between worlds)</p><p>-<em>Mindscape</em> (mortals can obtain so much psychic power that they can become "god minds", although, in the end, they are still deities)</p><p> </p><p>I think the philosophical/metaphysical quandries the game will introduce, and how the players react/respond to them, should make for an interesting campaign.</p><p> </p><p>(Note: This is a prequal campaign... The CoG exists in the current campaign, but only in isolated pockets hidden away from most civilizations, and many of these sects have been perverted in some way. With their powers being psionic rather than divine, the priesthoods don't realize that they've "gone astray" as they still wield the powers attributed to their most ancient predessessors. Only one or two "true" sects remain, and the PCs have yet to find them. On top, deities are starting to gain ground as there is no sizable force capable of stopping their slow invasion into the world any longer. The prequal campaign is intended to solve a mystery as to what happened to make Empire fall as well as expose the "foe" that still lurks in the shadows of the "preset day" campaign.)</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1420403, member: 6398"] The game I'm gearing up for is monotheistic... Primarily. Essentially, I have drawn a line between God and Deity. God: There is only one. God is unknowable, undefinable, infinite, and ever present. However, God is also (appearantly) in-absentia. God's priesthood is actually comprised of a Prestige Class built from the Fading Suns d20 Psi System. God does not grant spells, make miracles occur, or answer prayers. Rather, the practicioners of the Church of God (which rules the Empire alongside the military) see the cosmos as an evolutionary stage, with each being [i]obligated[/i] to become more than what it is (hence the heavy psionic involvement). (Metaplot: God existed before all things. God [i]is[/i] the cosmos, but as the cosmos was born, the "will of God" became seperated, with each atom in the cosmos containing an infintismal "sliver" of God's awareness. As such, God's "plan" continues towards its ultimate conclussion, but what that is cannot be fathomed... God is also neither male nor female and is never regarded as either.) Deities: There are many, but they are not "gods" in the same manner as God. They are limited, definable, and even defeatable. In essence, a deity is (often) a mortal that has evolved (or been possessed/overwhelmed/mutated) by some comsic force and now exist as an extension of that force. In effect, each deity is a single "face" of God, but as a result, each deity is driven by the forces that its "face" represents. The worship of deities is generally forbidden (even good deities), as they are "false" gods that distract from the goals that God intended mortals to pursue. The elements of the above distinctions and their role in the campaign is generally derived from several sources, including: -[i]Dune[/i] (God is unknowable and appearantly non-existant, but things happen that make you wonder anyway...) -[i]Shaman[/i] (2E Accessory in which Spirits are a psychic reflection of a people's belief, inspiring the psionic relationship) -Planescape (deities need worshippers to grow more powerful and can die without them) -SpellJammer (other worlds have been fooled by the "false gods" and require "cleansing", with a planar "sea" used to travel between worlds) -[i]Mindscape[/i] (mortals can obtain so much psychic power that they can become "god minds", although, in the end, they are still deities) I think the philosophical/metaphysical quandries the game will introduce, and how the players react/respond to them, should make for an interesting campaign. (Note: This is a prequal campaign... The CoG exists in the current campaign, but only in isolated pockets hidden away from most civilizations, and many of these sects have been perverted in some way. With their powers being psionic rather than divine, the priesthoods don't realize that they've "gone astray" as they still wield the powers attributed to their most ancient predessessors. Only one or two "true" sects remain, and the PCs have yet to find them. On top, deities are starting to gain ground as there is no sizable force capable of stopping their slow invasion into the world any longer. The prequal campaign is intended to solve a mystery as to what happened to make Empire fall as well as expose the "foe" that still lurks in the shadows of the "preset day" campaign.) [/QUOTE]
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