Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
monotheism in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kahuna Burger" data-source="post: 1421991" data-attributes="member: 8439"><p>Glad I made my way to this and Strangemonkey's post before commenting, cause now I feel better that everyone doesn't miss the distinction - there is a difference between culture and cosmology. And, yeah, I find it quite boring that most games are played under the assumption that the vast majority of the populace knows and believes the true cosmology of their universe. </p><p></p><p>The idea that if there is only one god only one group will get spells misses the existance of godless clerics, or alligment clerics, etc. Cleric spells scale with level just like wizards, and there no super good reason to consider it the channeled power of the diety rather than personal power shaped by belief in said diety. Additionally, the idea that the common man actually KNOWS the difference between arcane and divine magic, why bards are arcane even though they get cure spells and how rangers and druids differ from clerics... come on! There can be sorcerers who think their spontaneous magic is a gift from their god of choice and a cleric who sees his spells as the power of his opressed people made manifest, and if your players think their characters know anything about true cosmology from it, call them metagamers and throw dice at them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>In some of my games I privately consider the "true" cosmology of the world to be atheistic. Keeps everything easy, and characters can believe whatever they want and say whatever prayers they choose while gaining their spells. Spells like commune and such are divinations just like scrying, and have no more need of a diety. In another, I'll probably have a deciever god or two. True cosmology is an issue for the DM alone in most cases, and religion is determined for each culture individually. A monotheistic culture is fine and dandy, and when they encounter a polytheistic (or other monotheistic) one with similar miracles, they can just do what Jack Chick does - say its demons giving them fake power to fool them out of their souls. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1421991, member: 8439"] Glad I made my way to this and Strangemonkey's post before commenting, cause now I feel better that everyone doesn't miss the distinction - there is a difference between culture and cosmology. And, yeah, I find it quite boring that most games are played under the assumption that the vast majority of the populace knows and believes the true cosmology of their universe. The idea that if there is only one god only one group will get spells misses the existance of godless clerics, or alligment clerics, etc. Cleric spells scale with level just like wizards, and there no super good reason to consider it the channeled power of the diety rather than personal power shaped by belief in said diety. Additionally, the idea that the common man actually KNOWS the difference between arcane and divine magic, why bards are arcane even though they get cure spells and how rangers and druids differ from clerics... come on! There can be sorcerers who think their spontaneous magic is a gift from their god of choice and a cleric who sees his spells as the power of his opressed people made manifest, and if your players think their characters know anything about true cosmology from it, call them metagamers and throw dice at them. :p In some of my games I privately consider the "true" cosmology of the world to be atheistic. Keeps everything easy, and characters can believe whatever they want and say whatever prayers they choose while gaining their spells. Spells like commune and such are divinations just like scrying, and have no more need of a diety. In another, I'll probably have a deciever god or two. True cosmology is an issue for the DM alone in most cases, and religion is determined for each culture individually. A monotheistic culture is fine and dandy, and when they encounter a polytheistic (or other monotheistic) one with similar miracles, they can just do what Jack Chick does - say its demons giving them fake power to fool them out of their souls. :eek: Kahuna Burger [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
monotheism in D&D
Top