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monotheism in D&D
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<blockquote data-quote="TheAuldGrump" data-source="post: 1422833" data-attributes="member: 6957"><p>Heh, I have 2 campaigns with prevailing (but not solitary) monotheistic religions.</p><p></p><p>The first is set in a reformation/counter reformation. One of the core concepts is that the old gods (called variously demons, devils,Djinn, and dibbucks...) aare kept out by the 'wall of Faith'. And as monolithic central religion is divided by schisms the wall comes tumbling down. (Hundred years war, with the current saga taking place in the equivilant of the Germanies in the Thirty Years War... It's all about the schisms, baby!) I used Christianity, Judaism, and Islam as the basic models. And with the return of the pagan gods other things are returnin as well... Dragons, elves, the fey...</p><p></p><p>The Centrist, Standard, and High Church Agravaingian branches have domains determined by which 'Blessed' (Saints) are followed. Others are less flexible, with only the core domains for each denomination available.</p><p></p><p>And in places where the worship of pagan gods has not been interrupted the wall of Faith is nonexistent.(The lands of Terra Nova for example have only seen the worship of the one god for less than 200 years.)</p><p></p><p>The other monotheistic game is set in Victorian England. (Wizards are graduates of the Royal College of Wizardry (actually a group of schools, each with it's own spin on magic... and old school ties.), sorcerers are licensed... And Victoria Regina sits upon the throne.)</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 1422833, member: 6957"] Heh, I have 2 campaigns with prevailing (but not solitary) monotheistic religions. The first is set in a reformation/counter reformation. One of the core concepts is that the old gods (called variously demons, devils,Djinn, and dibbucks...) aare kept out by the 'wall of Faith'. And as monolithic central religion is divided by schisms the wall comes tumbling down. (Hundred years war, with the current saga taking place in the equivilant of the Germanies in the Thirty Years War... It's all about the schisms, baby!) I used Christianity, Judaism, and Islam as the basic models. And with the return of the pagan gods other things are returnin as well... Dragons, elves, the fey... The Centrist, Standard, and High Church Agravaingian branches have domains determined by which 'Blessed' (Saints) are followed. Others are less flexible, with only the core domains for each denomination available. And in places where the worship of pagan gods has not been interrupted the wall of Faith is nonexistent.(The lands of Terra Nova for example have only seen the worship of the one god for less than 200 years.) The other monotheistic game is set in Victorian England. (Wizards are graduates of the Royal College of Wizardry (actually a group of schools, each with it's own spin on magic... and old school ties.), sorcerers are licensed... And Victoria Regina sits upon the throne.) The Auld Grump [/QUOTE]
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