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monotheism in D&D
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<blockquote data-quote="Ssyleia" data-source="post: 1423683" data-attributes="member: 17463"><p>Personally, I think it would be highly inapproriate (do you spell that like this?) to incorporate "real-world" religious themes into game play, especially if it revolves around a religion that is more or less seriously held by one of the game attendees.</p><p></p><p>In my group I have a real-life theologist and as a DM it makes me a more than a little uncomfortable adressing issues assimilating issues from real-world religious history, because I do greatly respect his commitment to faith (which I lack) and I do not wish to insult his believes - or that of any other game attendee for that matter. As a matter of fact, I try to avoid building analogies such as Baator <--> Hell, Celestia <--> Heaven in my game nowadays.</p><p></p><p>As for monotheism itself, I have incorporated cultures/races with monotheistic believes alongside the "standard" D&D polytheistic cultures/races. Some of these groups deny the existence of other gods (calling them by a number of other names, just not gods), others venerate an "overgod-like" being who adresses all portfolios for this group and I used to have some (usually evil) groups completely deny the existence of other gods. The latter onese usually had a very warlike way of convincing others.</p></blockquote><p></p>
[QUOTE="Ssyleia, post: 1423683, member: 17463"] Personally, I think it would be highly inapproriate (do you spell that like this?) to incorporate "real-world" religious themes into game play, especially if it revolves around a religion that is more or less seriously held by one of the game attendees. In my group I have a real-life theologist and as a DM it makes me a more than a little uncomfortable adressing issues assimilating issues from real-world religious history, because I do greatly respect his commitment to faith (which I lack) and I do not wish to insult his believes - or that of any other game attendee for that matter. As a matter of fact, I try to avoid building analogies such as Baator <--> Hell, Celestia <--> Heaven in my game nowadays. As for monotheism itself, I have incorporated cultures/races with monotheistic believes alongside the "standard" D&D polytheistic cultures/races. Some of these groups deny the existence of other gods (calling them by a number of other names, just not gods), others venerate an "overgod-like" being who adresses all portfolios for this group and I used to have some (usually evil) groups completely deny the existence of other gods. The latter onese usually had a very warlike way of convincing others. [/QUOTE]
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