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Monotheism?
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<blockquote data-quote="adwyn" data-source="post: 1182078" data-attributes="member: 14083"><p>I have used a monotheistic style religion for years, and it has worked well, but the important question is why do you want to use one? </p><p>IMC I wanted a pseudo medieval church complete with Inquisition, cardinals in the style of Richlieu, and all of the rest. It was difficult to make polytheism conform to this in a way the players could grasp, so a monotheistic religion became a must. This didn't mean banning other gods, indeed they were essential to maintaining the conflicts I wanted.</p><p></p><p>I have seen others go with montheism and or dualism because it made either themselves or their players more comfortable. Thus the religion issues could be politely folded into the background by making religion a good versus evil thing.</p><p></p><p>As to using real world religions, I have played in several home brew campaigns that have gone that way. The most common reason was that using real world religions was a shortcut to getting a fleshed out campaign background. Unfortunately the workability depends primarily on the players, and if they don't care enough to get upset about how the DM implemented the religion they usually weren't familiar enough with the religions to make it worthwhile. Likewise those who were familiar with any of the religions were usually much more so than the DM. The end result is that the DM's either ended up creating so much material and revisions that they would have been better off starting from scratch.</p></blockquote><p></p>
[QUOTE="adwyn, post: 1182078, member: 14083"] I have used a monotheistic style religion for years, and it has worked well, but the important question is why do you want to use one? IMC I wanted a pseudo medieval church complete with Inquisition, cardinals in the style of Richlieu, and all of the rest. It was difficult to make polytheism conform to this in a way the players could grasp, so a monotheistic religion became a must. This didn't mean banning other gods, indeed they were essential to maintaining the conflicts I wanted. I have seen others go with montheism and or dualism because it made either themselves or their players more comfortable. Thus the religion issues could be politely folded into the background by making religion a good versus evil thing. As to using real world religions, I have played in several home brew campaigns that have gone that way. The most common reason was that using real world religions was a shortcut to getting a fleshed out campaign background. Unfortunately the workability depends primarily on the players, and if they don't care enough to get upset about how the DM implemented the religion they usually weren't familiar enough with the religions to make it worthwhile. Likewise those who were familiar with any of the religions were usually much more so than the DM. The end result is that the DM's either ended up creating so much material and revisions that they would have been better off starting from scratch. [/QUOTE]
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