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Monotheism?
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<blockquote data-quote="Kahuna Burger" data-source="post: 1198059" data-attributes="member: 8439"><p>Actually, since D&D core rules allow godless clerics, it wouldn't work that way at all. The "false gods" would form a framework in which any person with the potential for divine magic would "choose a alignment and two domians" and ahve just as good powers as those of "true gods". Not to mention bards, druids and sorcerers who believe their powers come from one or more gods. Is this one god going to somehow strike down all spellcasters who claim that their powers come from another god? </p><p></p><p>The logic you suggest that would make monotheism self evident is based on hopeless metagaming unavailable to the denzins of the world. A world which is cosmologically polytheistic could have large monotheistic cultures, and a cosmologically monotheist world would almost inevitably have dozens of different religions. The DM might know which ones had 'real' gods, and if he houseruled away godless clerics (a big step) then the players could as well, but the characters never would.</p><p></p><p>of course if I ever get my own campaign going again after relocation and wedding travails, the homebrew will in fact be cosmologically atheist... </p><p></p><p>Kahuna burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1198059, member: 8439"] Actually, since D&D core rules allow godless clerics, it wouldn't work that way at all. The "false gods" would form a framework in which any person with the potential for divine magic would "choose a alignment and two domians" and ahve just as good powers as those of "true gods". Not to mention bards, druids and sorcerers who believe their powers come from one or more gods. Is this one god going to somehow strike down all spellcasters who claim that their powers come from another god? The logic you suggest that would make monotheism self evident is based on hopeless metagaming unavailable to the denzins of the world. A world which is cosmologically polytheistic could have large monotheistic cultures, and a cosmologically monotheist world would almost inevitably have dozens of different religions. The DM might know which ones had 'real' gods, and if he houseruled away godless clerics (a big step) then the players could as well, but the characters never would. of course if I ever get my own campaign going again after relocation and wedding travails, the homebrew will in fact be cosmologically atheist... Kahuna burger [/QUOTE]
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