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Monotheism?
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<blockquote data-quote="John Quixote" data-source="post: 276034" data-attributes="member: 694"><p>I use monotheism in my campiagns. There are a lot of changes that have to be made to fit Christianity, Judaism, and Islam to D&D characters, but it doesn't take too much. Here's what I did:</p><p></p><p>1. Player clerics, rangers, and druids must all be good-aligned to draw on holy power. Not neccessarily lawful good like a paladin, just good.</p><p></p><p>2. Divine spells are renamed divine miracles. That causes a LOT of name changes. Metamagic becomes metamiracle, Spellcraft and Scry are replaced with Sacrament and Vision, and Craft Wand and Brew Potion are relegated to arcane casters only in favor of Craft Icon and Bless Draught.</p><p></p><p>3. Raising and ressurection isn't a sure thing. You have to pass a check vs. a DC of 20 - your level to see if God thinks you're important enough to the cause of good to bring back. The check is a simple roll of the d20, with a +4 bonus assigned to good characters, and a -4 penalty assigned to evil characters. The dead have a chance to come back with no level loss or constitution loss if they beat Death at a game, but as per the Bill & Ted movies, death is allowed to keep calling "best of 5, best of 7, best of 9...."</p></blockquote><p></p>
[QUOTE="John Quixote, post: 276034, member: 694"] I use monotheism in my campiagns. There are a lot of changes that have to be made to fit Christianity, Judaism, and Islam to D&D characters, but it doesn't take too much. Here's what I did: 1. Player clerics, rangers, and druids must all be good-aligned to draw on holy power. Not neccessarily lawful good like a paladin, just good. 2. Divine spells are renamed divine miracles. That causes a LOT of name changes. Metamagic becomes metamiracle, Spellcraft and Scry are replaced with Sacrament and Vision, and Craft Wand and Brew Potion are relegated to arcane casters only in favor of Craft Icon and Bless Draught. 3. Raising and ressurection isn't a sure thing. You have to pass a check vs. a DC of 20 - your level to see if God thinks you're important enough to the cause of good to bring back. The check is a simple roll of the d20, with a +4 bonus assigned to good characters, and a -4 penalty assigned to evil characters. The dead have a chance to come back with no level loss or constitution loss if they beat Death at a game, but as per the Bill & Ted movies, death is allowed to keep calling "best of 5, best of 7, best of 9...." [/QUOTE]
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