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<blockquote data-quote="BluWolf" data-source="post: 368556" data-attributes="member: 627"><p>Yeah, I've just never been a fan. I actuallt killed them back in the mid 80s. I guess no one noticed.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>As far as eliminating the spells whole sale, I thought about doing that and just felt that was too drastic a response to the problem. But I also feel it is very much a flavor point.</p><p></p><p>The fluid domain aspect sounds intresting but I know for me as a player I would like to have more control over my destiny STS.</p><p></p><p>I would prefer to look at a sytem or campaign world. See how things work and my options and then make up MY own mind on things. I think this was a point that was sort of emphasised in 3E. Allowing players to make choices about their characters abilities and how they wanted them to progess.</p><p></p><p>"I want the X domain and the Y domain because at 8th level it will let me pick up the Reverend Pimp prestige Class."</p><p></p><p>I also think it is a cool way for the players to challenge the GMs own peceptions of his world and what is possible. </p><p></p><p>Putting it down in concrete makes the GM play by the rules as much as it does the players.</p><p></p><p>I do like your concept of changing domains though. It would seem logical if a young priest of so and so retires after a life of spreading the world he may no longer need that travel or war domain. Maybe he has retired to an abby to pursue intellectual endeavors? A knockledge domain would seem more appropriate.</p><p></p><p>IMC were divine spell casting is granted by religious sacrements I guess I would allow a PC to switch a domain at the behest of the church. Not something to be undertaken lightly or without commiment. Once done the character could never return to that domain again.</p><p></p><p>Thanks for the idea.</p></blockquote><p></p>
[QUOTE="BluWolf, post: 368556, member: 627"] Yeah, I've just never been a fan. I actuallt killed them back in the mid 80s. I guess no one noticed.:D As far as eliminating the spells whole sale, I thought about doing that and just felt that was too drastic a response to the problem. But I also feel it is very much a flavor point. The fluid domain aspect sounds intresting but I know for me as a player I would like to have more control over my destiny STS. I would prefer to look at a sytem or campaign world. See how things work and my options and then make up MY own mind on things. I think this was a point that was sort of emphasised in 3E. Allowing players to make choices about their characters abilities and how they wanted them to progess. "I want the X domain and the Y domain because at 8th level it will let me pick up the Reverend Pimp prestige Class." I also think it is a cool way for the players to challenge the GMs own peceptions of his world and what is possible. Putting it down in concrete makes the GM play by the rules as much as it does the players. I do like your concept of changing domains though. It would seem logical if a young priest of so and so retires after a life of spreading the world he may no longer need that travel or war domain. Maybe he has retired to an abby to pursue intellectual endeavors? A knockledge domain would seem more appropriate. IMC were divine spell casting is granted by religious sacrements I guess I would allow a PC to switch a domain at the behest of the church. Not something to be undertaken lightly or without commiment. Once done the character could never return to that domain again. Thanks for the idea. [/QUOTE]
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