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<blockquote data-quote="Jack Daniel" data-source="post: 368982" data-attributes="member: 694"><p>Here's how I handle it in my campaign:</p><p></p><p>-God is clear-cut good-aligned, which means that clerics and rangers must be good in order to cast spells, and paladins must of course be good and lawful. However, in individual cases, the clergy may not even know of God's existence at all (if, for example, they are priests of another good-aligned pantheistic or animalistic religion). This doesn't hinder their ability to use divine power; they're just in for a little surprise in the next life. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-Druids are a special case, drawing power not from the force of nature IMC (In a world with an omnipotent God, forces should be unable to grant divine power of and in themselves because the force would ultimately come from God), but instead from the ideals of natural philosophy and the laws of nature. I reworked druids to be a sort of scholar-priest dedicated to understanding the nature of existence, and their studies teach them spells.</p><p></p><p>-Other forces that grant supernatural power are luminous ether (wizards), ectoplasm (psions), chi (monks), and angels or demons (good and evil sorcerers).</p><p></p><p>-Evil clerics and druids are known as warlocks and witches, respectively, and recieve their powers from the devil. Their prime goal: disguise themselves as good clerics and use their powers to infiltrate good religions so they can wreak havoc from positions of power. Hence the mystery: the PCs can never know if that saintly archbishop is actually a warlock lord trying to start an inquisition.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 368982, member: 694"] Here's how I handle it in my campaign: -God is clear-cut good-aligned, which means that clerics and rangers must be good in order to cast spells, and paladins must of course be good and lawful. However, in individual cases, the clergy may not even know of God's existence at all (if, for example, they are priests of another good-aligned pantheistic or animalistic religion). This doesn't hinder their ability to use divine power; they're just in for a little surprise in the next life. :) -Druids are a special case, drawing power not from the force of nature IMC (In a world with an omnipotent God, forces should be unable to grant divine power of and in themselves because the force would ultimately come from God), but instead from the ideals of natural philosophy and the laws of nature. I reworked druids to be a sort of scholar-priest dedicated to understanding the nature of existence, and their studies teach them spells. -Other forces that grant supernatural power are luminous ether (wizards), ectoplasm (psions), chi (monks), and angels or demons (good and evil sorcerers). -Evil clerics and druids are known as warlocks and witches, respectively, and recieve their powers from the devil. Their prime goal: disguise themselves as good clerics and use their powers to infiltrate good religions so they can wreak havoc from positions of power. Hence the mystery: the PCs can never know if that saintly archbishop is actually a warlock lord trying to start an inquisition. [/QUOTE]
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