Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Monotheological game world in 3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shallown" data-source="post: 1604938" data-attributes="member: 1368"><p>I ran a mono-theological world once. I basically had one God that had Aspects and saints. An Aspect would be an idea or concept like conflict then under that Aspect where the saints who held specific areas like A saint of negotiation, or a saint of war. Basically you would choose domains on the basis of saints. What saints did is the interceded for the cleric on their behalf to commune with the God. Sort of based on catholic structure of saints. They aren't minor Gods or anything like that they were once living people who exemplified certain ideas and because of that they cam to God's attention and therefore can help the cleric to come to his attention.</p><p></p><p>Christianity has many sects orders etc even within single religions like Catholicism. Build your domains around those sects and orders. If someone worships The God in an effort to pick choice domains let them have the spells but no powers and instead give them a generic power instead so they can't pick and choose choice domains.</p><p></p><p></p><p>I used it for several campaigns but ended up discarding it due to the lack of conflict between the inner sects. I didn't handle it the way I now know it should have been handled having studied a little more history and realizing that the sects would actually war with each other at times. I think my hang up is it wasn't flowing well the fact that in a D&D based world that Gods have physical evidence they exist so itis hard to argue/war over beliefs when there were physical proof of how was right. Why a God would encourage( by granting two sides clerical gifts/spells) or allow that level of conflict I couldn't resolve to my satisfaction. It may have just been my mind set at the time.</p><p></p><p>It may prove interesting to introduce heretical relgions brought in myoutsiders and such. Most my gaminggroups never were much interested in relgious conflicts , just are they good guys or bad guys. Moral delimnas couldn't be too ambigious.</p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1604938, member: 1368"] I ran a mono-theological world once. I basically had one God that had Aspects and saints. An Aspect would be an idea or concept like conflict then under that Aspect where the saints who held specific areas like A saint of negotiation, or a saint of war. Basically you would choose domains on the basis of saints. What saints did is the interceded for the cleric on their behalf to commune with the God. Sort of based on catholic structure of saints. They aren't minor Gods or anything like that they were once living people who exemplified certain ideas and because of that they cam to God's attention and therefore can help the cleric to come to his attention. Christianity has many sects orders etc even within single religions like Catholicism. Build your domains around those sects and orders. If someone worships The God in an effort to pick choice domains let them have the spells but no powers and instead give them a generic power instead so they can't pick and choose choice domains. I used it for several campaigns but ended up discarding it due to the lack of conflict between the inner sects. I didn't handle it the way I now know it should have been handled having studied a little more history and realizing that the sects would actually war with each other at times. I think my hang up is it wasn't flowing well the fact that in a D&D based world that Gods have physical evidence they exist so itis hard to argue/war over beliefs when there were physical proof of how was right. Why a God would encourage( by granting two sides clerical gifts/spells) or allow that level of conflict I couldn't resolve to my satisfaction. It may have just been my mind set at the time. It may prove interesting to introduce heretical relgions brought in myoutsiders and such. Most my gaminggroups never were much interested in relgious conflicts , just are they good guys or bad guys. Moral delimnas couldn't be too ambigious. later [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monotheological game world in 3.5
Top