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Monotheological game world in 3.5
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<blockquote data-quote="Dogbrain" data-source="post: 1605953" data-attributes="member: 14980"><p>In our own history, polytheist cultures managed to have wars within themselves and not take it to mean that they all didn't worship the same gods. Likewise, both sides of a war might sacrifice to the same deity for success in battle. As for "granted powers", once again there seems to have been little idea that all "priests of Apollo" had one set of abilities while all "priests of Zeus" had another--indeed, the priests all stayed at the temples and didn't go out being adventurous.</p><p></p><p>The idea of a "priest militant" was mostly a Christian invention in Western culture. These militant clergy saw little trouble going to war against each other--cf Norman invasion of England. The British Isles are a case history in how sharing a religion and even a religious hierarchy (at least in theory) was little to no brake on warfare.</p><p></p><p>As for apportioning spheres in D&D, I recommend "package deals". They don't even have to "make sense" from a player standpoint. They would have been developed gradually, over much time, and trying to play mix-and-match would be considered most disrespectful.</p></blockquote><p></p>
[QUOTE="Dogbrain, post: 1605953, member: 14980"] In our own history, polytheist cultures managed to have wars within themselves and not take it to mean that they all didn't worship the same gods. Likewise, both sides of a war might sacrifice to the same deity for success in battle. As for "granted powers", once again there seems to have been little idea that all "priests of Apollo" had one set of abilities while all "priests of Zeus" had another--indeed, the priests all stayed at the temples and didn't go out being adventurous. The idea of a "priest militant" was mostly a Christian invention in Western culture. These militant clergy saw little trouble going to war against each other--cf Norman invasion of England. The British Isles are a case history in how sharing a religion and even a religious hierarchy (at least in theory) was little to no brake on warfare. As for apportioning spheres in D&D, I recommend "package deals". They don't even have to "make sense" from a player standpoint. They would have been developed gradually, over much time, and trying to play mix-and-match would be considered most disrespectful. [/QUOTE]
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