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Monotheological game world in 3.5
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<blockquote data-quote="Vymair" data-source="post: 1607182" data-attributes="member: 116"><p>I regularly run monotheistic games and play in a 3rd. Each campaign had a different ways of handling this.</p><p></p><p>In my first attempt, worshippers of God venerated the various avatars sent to mankind over the eons. These avatars all revealed some "truth" about God. Each of these avatars was associated with a some significant event in the history of man and the church. For example, the avatar Paelin was a great general in man's war against the Northern Barbarians and invented the Flail. Paelin was the Avatar of War and priests who venerated him gained the war domain.</p><p></p><p>Not all domains were represented as all truths had not been revealed to mankind so there was a restricted list based on race. Gnomesm for example, had different truths revealed to them. This also made for a cool story point and the church began to fracture over different positions on arcane magic and one side of the church believed that an Avatar of Magic was coming.</p><p></p><p>The second campaign, I just let the characters picked the domains they wanted, but made them tie them into their backstory. This has worked very well. I have a human ranger/cleric with Luck & War who is considered a blessing to his people as he was the first child born in the new world. The Half-Orc war-priest took Destruction & War as he is a military leader among his people. The human cloistered cleric took Water,Knowledge & Travel since the humans are great sailors and came across a great ocean. </p><p></p><p>In the third game, the DM associated Domains with the various factions and angelic representatives. Therefore, domains tend to be grouped in a similar format. Both clerics are cloistered clerics in that game and has community, , protection & knowledge while the other worships the Angel of Death and has the Dead (custom domain), the Moon (custom domain) and Knowledge.</p></blockquote><p></p>
[QUOTE="Vymair, post: 1607182, member: 116"] I regularly run monotheistic games and play in a 3rd. Each campaign had a different ways of handling this. In my first attempt, worshippers of God venerated the various avatars sent to mankind over the eons. These avatars all revealed some "truth" about God. Each of these avatars was associated with a some significant event in the history of man and the church. For example, the avatar Paelin was a great general in man's war against the Northern Barbarians and invented the Flail. Paelin was the Avatar of War and priests who venerated him gained the war domain. Not all domains were represented as all truths had not been revealed to mankind so there was a restricted list based on race. Gnomesm for example, had different truths revealed to them. This also made for a cool story point and the church began to fracture over different positions on arcane magic and one side of the church believed that an Avatar of Magic was coming. The second campaign, I just let the characters picked the domains they wanted, but made them tie them into their backstory. This has worked very well. I have a human ranger/cleric with Luck & War who is considered a blessing to his people as he was the first child born in the new world. The Half-Orc war-priest took Destruction & War as he is a military leader among his people. The human cloistered cleric took Water,Knowledge & Travel since the humans are great sailors and came across a great ocean. In the third game, the DM associated Domains with the various factions and angelic representatives. Therefore, domains tend to be grouped in a similar format. Both clerics are cloistered clerics in that game and has community, , protection & knowledge while the other worships the Angel of Death and has the Dead (custom domain), the Moon (custom domain) and Knowledge. [/QUOTE]
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