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<blockquote data-quote="Kae'Yoss" data-source="post: 1117939" data-attributes="member: 4134"><p>- Feats, ability increases: Depends solely on your number of HD (and class levels add HD). (you were right here)</p><p></p><p>- Skill points: Are awarded per HD (and class levels add HD). For monster HD, this goes by type (Outsider gets 8+ etc), for class levels, this goes by class (bard 6+ etc). (you were right here)</p><p></p><p>Starting Money/Equipment: Depends on either CR (for NPCs/Monsters) or ECL (for PC's). </p><p></p><p>XP to advance: depends on ECL (for PC's - with NPC's you usually don't bother with XP's, you just advance them as you see fit).</p><p></p><p>ECL: Your Racial HD + your class levels + the level adjustment</p><p></p><p>CR: Take the given CR, and add +1 for every level in an associated class level, and +1/2 for every level in an non-associated class level. Associated means that the class adds to the strenghts of that monster (an ogre with barbarian levels, for example), nonassociated doesn't (an ogre with wizard levels, for examle). Further info see Chapter 4, MM3.5.</p><p></p><p>1HD creatures: Really don't have a racial HD - the standard issues from MM are Warrior 1. If you start them with warrior, use them, and later advance them, you probably should add further levels of warrior. If you want a goblin rogue, let him be rogue right from the start (and give him the elite array instead of the standard array, which is for those with only NPC class levels). </p><p></p><p>Usually, if you use one of the 1HD creatures right from the book, you won't advance them later on, for they will usually be fodder for the PC's to slaughter.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1117939, member: 4134"] - Feats, ability increases: Depends solely on your number of HD (and class levels add HD). (you were right here) - Skill points: Are awarded per HD (and class levels add HD). For monster HD, this goes by type (Outsider gets 8+ etc), for class levels, this goes by class (bard 6+ etc). (you were right here) Starting Money/Equipment: Depends on either CR (for NPCs/Monsters) or ECL (for PC's). XP to advance: depends on ECL (for PC's - with NPC's you usually don't bother with XP's, you just advance them as you see fit). ECL: Your Racial HD + your class levels + the level adjustment CR: Take the given CR, and add +1 for every level in an associated class level, and +1/2 for every level in an non-associated class level. Associated means that the class adds to the strenghts of that monster (an ogre with barbarian levels, for example), nonassociated doesn't (an ogre with wizard levels, for examle). Further info see Chapter 4, MM3.5. 1HD creatures: Really don't have a racial HD - the standard issues from MM are Warrior 1. If you start them with warrior, use them, and later advance them, you probably should add further levels of warrior. If you want a goblin rogue, let him be rogue right from the start (and give him the elite array instead of the standard array, which is for those with only NPC class levels). Usually, if you use one of the 1HD creatures right from the book, you won't advance them later on, for they will usually be fodder for the PC's to slaughter. [/QUOTE]
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