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<blockquote data-quote="the Jester" data-source="post: 1593244" data-attributes="member: 1210"><p>I love love love advancing monsters.</p><p></p><p>What CR are you looking for in your shadow? What kind of backstory do you already have worked up?</p><p></p><p>I'll take the liberty of working something a lil unusual up here at, say, CR 8, using a standard shadow as the base:</p><p></p><p></p><p><strong>LIVING SHADOW</strong></p><p>Advanced living shadow</p><p>Medium Undead (Incorporeal, Living Undead)</p><p>Hit Dice: 5d12+5 (49 hp)</p><p>Initiative: +6</p><p>Speed: Fly 40' (good)</p><p>Armor Class: 15 (+4 dex, +1 deflection), touch 15, flat-footed 11</p><p>Base Attack/Grapple: +2/-</p><p>Attack: Incorporeal touch +6 melee (1d6 strength plus 2d6 energy sear)</p><p>Full Attack: Incorporeal touch +6 melee (1d6 strength plus 2d6 energy sear)</p><p>Space/Reach: 5'/5'</p><p>Special Attacks: Channel, create spawn, energy sear, strength damage</p><p>Special Qualities: Darkvision 60', incorporeal, internal conflict, lving undead qualities, +4 turn resistance</p><p>Saves: Fort +4, Ref +5, Will +5</p><p>Abilities: Str -, Dex 18, Con 12, Int 6, Wis 12, Cha 16</p><p>Skills: Hide +12*, Listen +8, Search +4, Spot +8</p><p>Feats: Alertness, Dodge, Great Fortitude (B), Improved Initiative (B)</p><p>Environment: Any</p><p>Organization: Solitary plus 2-5 normal shadows</p><p>Challenge Rating: 8</p><p>Treasure: None</p><p>Alignment: Always chaotic evil</p><p>Advancement: 6-9 HD (medium)</p><p>Level Adjustment: -</p><p></p><p><em>Insert backstory and description here.</em></p><p></p><p><strong>Combat</strong></p><p>A living shadow is a dangerous opponent, as its touch does more than mere strength damage.</p><p></p><p><em>Channel (Su):</em> As a standard action, a living undead may channel positive or negative energy, just as a cleric may turn or rebuke undead. It uses its Hit Dice as its turning level.</p><p> </p><p><em>Energy Sear (Su):</em> The living undead’s touch deals positive energy damage and negative energy damage rolled together into a terrifically conflicted energy that damages both the living and undead. The damage is 2d6. This damage also applies to any creature that touches it. </p><p></p><p><em>Strength Damage (Su):</em> The touch of a shadow deals 1d6 points of str damage to a living foe. A creature reduced to a str of 0 dies. This is a negative energy effect.</p><p></p><p><em>Create Spawn (Su):</em> Any humanoid reduced to a str 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.</p><p></p><p><em>Internal Conflict (Su):</em> Positive and negative energy war for dominance in the living undead. Whenever an attempt is made to turn or rebuke it, whether successful or not, there is a backlash that deals 5d4 points of damage per Hit Die of the living undead to the creature making the turn attempt (Fort save DC 15 for half damage). This damage is positive energy to a creature channeling negative energy or vice-versa.</p><p> </p><p><em>Living Undead Qualities:</em> A living undead creature is immune to mind-affecting effects, poison, sleep, paralysis, stunning, disease and necromantic effects. It is not subject to critical hits, ability damage to physical attributes, ability drain or energy drain. It has darkvision (60’). Unlike other undead, a living undead is subject to death effects, subdual damage and death from massive damage, as well as effects requiring a Fortitude save (that it is not otherwise immune to).</p><p> </p><p><em>Regeneration (Su):</em> A living undead regenerates 5 hp per round. Fire does real damage to living undead.</p><p> </p><p><em>Turn Resistance (Su):</em> Living undead have +4 turn resistance.</p><p></p><p></p><p><strong>Skills:</strong> A living shadow has a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. It gains a +4 racial bonus to Hide checks in areas of shadowy illumination, but in brightly lit areas it suffers a -4 penalty on Hide checks.</p><p></p><p></p><p>If you sort threads in the homebrews forum by thread starter and look at stuff I've done you can find the living undead template.</p><p></p><p></p><p>edit: oops, forgot saves! <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> He'll need those.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1593244, member: 1210"] I love love love advancing monsters. What CR are you looking for in your shadow? What kind of backstory do you already have worked up? I'll take the liberty of working something a lil unusual up here at, say, CR 8, using a standard shadow as the base: [b]LIVING SHADOW[/B] Advanced living shadow Medium Undead (Incorporeal, Living Undead) Hit Dice: 5d12+5 (49 hp) Initiative: +6 Speed: Fly 40' (good) Armor Class: 15 (+4 dex, +1 deflection), touch 15, flat-footed 11 Base Attack/Grapple: +2/- Attack: Incorporeal touch +6 melee (1d6 strength plus 2d6 energy sear) Full Attack: Incorporeal touch +6 melee (1d6 strength plus 2d6 energy sear) Space/Reach: 5'/5' Special Attacks: Channel, create spawn, energy sear, strength damage Special Qualities: Darkvision 60', incorporeal, internal conflict, lving undead qualities, +4 turn resistance Saves: Fort +4, Ref +5, Will +5 Abilities: Str -, Dex 18, Con 12, Int 6, Wis 12, Cha 16 Skills: Hide +12*, Listen +8, Search +4, Spot +8 Feats: Alertness, Dodge, Great Fortitude (B), Improved Initiative (B) Environment: Any Organization: Solitary plus 2-5 normal shadows Challenge Rating: 8 Treasure: None Alignment: Always chaotic evil Advancement: 6-9 HD (medium) Level Adjustment: - [i]Insert backstory and description here.[/i] [b]Combat[/b] A living shadow is a dangerous opponent, as its touch does more than mere strength damage. [i]Channel (Su):[/i] As a standard action, a living undead may channel positive or negative energy, just as a cleric may turn or rebuke undead. It uses its Hit Dice as its turning level. [i]Energy Sear (Su):[/i] The living undead’s touch deals positive energy damage and negative energy damage rolled together into a terrifically conflicted energy that damages both the living and undead. The damage is 2d6. This damage also applies to any creature that touches it. [i]Strength Damage (Su):[/i] The touch of a shadow deals 1d6 points of str damage to a living foe. A creature reduced to a str of 0 dies. This is a negative energy effect. [i]Create Spawn (Su):[/i] Any humanoid reduced to a str 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds. [i]Internal Conflict (Su):[/i] Positive and negative energy war for dominance in the living undead. Whenever an attempt is made to turn or rebuke it, whether successful or not, there is a backlash that deals 5d4 points of damage per Hit Die of the living undead to the creature making the turn attempt (Fort save DC 15 for half damage). This damage is positive energy to a creature channeling negative energy or vice-versa. [i]Living Undead Qualities:[/i] A living undead creature is immune to mind-affecting effects, poison, sleep, paralysis, stunning, disease and necromantic effects. It is not subject to critical hits, ability damage to physical attributes, ability drain or energy drain. It has darkvision (60’). Unlike other undead, a living undead is subject to death effects, subdual damage and death from massive damage, as well as effects requiring a Fortitude save (that it is not otherwise immune to). [i]Regeneration (Su):[/i] A living undead regenerates 5 hp per round. Fire does real damage to living undead. [i]Turn Resistance (Su):[/i] Living undead have +4 turn resistance. [b]Skills:[/b] A living shadow has a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. It gains a +4 racial bonus to Hide checks in areas of shadowy illumination, but in brightly lit areas it suffers a -4 penalty on Hide checks. If you sort threads in the homebrews forum by thread starter and look at stuff I've done you can find the living undead template. edit: oops, forgot saves! :heh: He'll need those. [/QUOTE]
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