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<blockquote data-quote="knifie_sp00nie" data-source="post: 4815909" data-attributes="member: 62610"><p>I think a better question might be why a single word like alignments makes some people so frothy. It seems like the people that rail against the mechanics of 4e are also the people who keep talking about this golden age of gaming where imagination was king. This attitude then turns around and cries that you can never change the alignment of a monster because the text in a book was printed differently that it was in the past. The rules of the monster manual are immutable. Where's your imagination now?</p><p></p><p>Then the debate turns to history and "core assumptions". Won't someone please think of the children?! The poor new players won't play DnD the same way I've been playing for 30 years. In that 30 years the sophistication of storytelling has improved greatly. Even young people can handle some light moral ambiguity. They don't care about what came before and are going to play the game how they want to play it. </p><p></p><p>The 4e world, if you could call it that, is not the same thing from 30 years ago. I used to hate DnD because it was so black-and-white. It still is to a certain extent, but it's a lot better and worlds like Eberron showed you can do DnD without being a good vs evil slugfest.</p><p></p><p>But that still dances around the core problem. We're talking about a game of infinite imagination where one camp believes that anything in print about the game is immutable and that unapproved deviations somehow destroy some concept of a shared experience.</p></blockquote><p></p>
[QUOTE="knifie_sp00nie, post: 4815909, member: 62610"] I think a better question might be why a single word like alignments makes some people so frothy. It seems like the people that rail against the mechanics of 4e are also the people who keep talking about this golden age of gaming where imagination was king. This attitude then turns around and cries that you can never change the alignment of a monster because the text in a book was printed differently that it was in the past. The rules of the monster manual are immutable. Where's your imagination now? Then the debate turns to history and "core assumptions". Won't someone please think of the children?! The poor new players won't play DnD the same way I've been playing for 30 years. In that 30 years the sophistication of storytelling has improved greatly. Even young people can handle some light moral ambiguity. They don't care about what came before and are going to play the game how they want to play it. The 4e world, if you could call it that, is not the same thing from 30 years ago. I used to hate DnD because it was so black-and-white. It still is to a certain extent, but it's a lot better and worlds like Eberron showed you can do DnD without being a good vs evil slugfest. But that still dances around the core problem. We're talking about a game of infinite imagination where one camp believes that anything in print about the game is immutable and that unapproved deviations somehow destroy some concept of a shared experience. [/QUOTE]
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