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<blockquote data-quote="I'm A Banana" data-source="post: 4817036" data-attributes="member: 2067"><p>[sblock=off-topic!]</p><p></p><p></p><p>Good point. I've heard legends about how "chaotic = evil" during early D&D days, so I wouldn't be surprised if that was partially the case. </p><p></p><p>4e definitely has a more "lawful = good" vibe going on, but it's also not particularly keen on encouraging people to be capital-G-Good, which is probably OK. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>It crept in a few places. I remember <em>Monster Mythology</em> having a heaping helping of it. I did usually prefer the "aloof, snobbish" look for elves, myself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>[/sblock]</p><p>Back on topic! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Now this is a fun question!</p><p></p><p>I've been playing around with the idea of "patronage powers" in my 4e campaign. The PC's have a choice of adventures to go on, a lot of people clamoring for their help. Part of the incentive is that if they choose a particular person, they gain a "patronage power" over the course of the adventure related to that person's goal. Use them with APs or at Milestones. </p><p></p><p>So say you sign on to help a Gold Dragon: maybe you get powers of luck and fire, sunlight and flight. Help an Angel, maybe powers of defensive magic and healing. </p><p></p><p>I'd also like to see social encounters with these beasts. Convincing it to avoid burning the town where the thieves are hiding; convincing it to give up a piece of treasure for the PC's to use (no easy task, especially if what the PC's want to use it for might not be entirely good!).</p><p></p><p>Information as a mount or as an NPC ally are also extremely useful. Who doesn't want to ride into the thick of evil on the back of a shining gold dragon? How is that NOT one of the coolest images in heroic fantasy? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>And I honestly don't begrudge the existence of non-Good variants that they can plunk down a stat block for (this Gold Dragon is possessed by a demon! It has demonic gold dragon powers of awesome evil coolness!), but I want the baseline Lawful Good Gold Dragon. </p><p></p><p>That might mean that normal gold dragons don't appear in the Monster Manual, but only in the Draconomicon or something.</p><p></p><p>That's perfectly OK with me. I'd rather have a useful gold dragon than another monster stat block.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4817036, member: 2067"] [sblock=off-topic!] Good point. I've heard legends about how "chaotic = evil" during early D&D days, so I wouldn't be surprised if that was partially the case. 4e definitely has a more "lawful = good" vibe going on, but it's also not particularly keen on encouraging people to be capital-G-Good, which is probably OK. :) It crept in a few places. I remember [I]Monster Mythology[/I] having a heaping helping of it. I did usually prefer the "aloof, snobbish" look for elves, myself. ;) [/sblock] Back on topic! :) Now this is a fun question! I've been playing around with the idea of "patronage powers" in my 4e campaign. The PC's have a choice of adventures to go on, a lot of people clamoring for their help. Part of the incentive is that if they choose a particular person, they gain a "patronage power" over the course of the adventure related to that person's goal. Use them with APs or at Milestones. So say you sign on to help a Gold Dragon: maybe you get powers of luck and fire, sunlight and flight. Help an Angel, maybe powers of defensive magic and healing. I'd also like to see social encounters with these beasts. Convincing it to avoid burning the town where the thieves are hiding; convincing it to give up a piece of treasure for the PC's to use (no easy task, especially if what the PC's want to use it for might not be entirely good!). Information as a mount or as an NPC ally are also extremely useful. Who doesn't want to ride into the thick of evil on the back of a shining gold dragon? How is that NOT one of the coolest images in heroic fantasy? :) And I honestly don't begrudge the existence of non-Good variants that they can plunk down a stat block for (this Gold Dragon is possessed by a demon! It has demonic gold dragon powers of awesome evil coolness!), but I want the baseline Lawful Good Gold Dragon. That might mean that normal gold dragons don't appear in the Monster Manual, but only in the Draconomicon or something. That's perfectly OK with me. I'd rather have a useful gold dragon than another monster stat block. [/QUOTE]
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