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<blockquote data-quote="ryryguy" data-source="post: 4819148" data-attributes="member: 64945"><p>Some have mentioned that they like having good dragons because 1) they are good antagonists for evil PC's, and 2) they make great cohorts/allied NPCs for good PCs.</p><p></p><p>#1 is a fine reason for good dragons in many games. But since evil PCs aren't part of the core player rules, it makes sense that the core monster rules don't worry about antagonists for evil PCs. </p><p></p><p>(It's a bit of a side issue, but personally I like the decision not to include evil PCs in the core rules. Evil PCs can work great in many games, but can also be a big source of trouble. So if, say, I'm going to play a game with a bunch of people I don't know, it's just as well that none of them will show up with an evil PC. If evil PCs were even mentioned in the PH as an option, someone will show up with one saying "you have to let me be evil, it's in the book." If your game does have evil PC's, you're already "off book" and presumably smart enough to change the official alignment of the dragons to suit.)</p><p></p><p>#2 is more problematic, but here I don't think it's an issue strictly of the alignment of the dragons. It's a general problem. Monsters are built to fight PCs, not other monsters. So they don't make good cohorts or allies in battle. In general I think it's good that monsters' combat stats are built this way, since 95%+ of the time they'll be fighting PCs. But it would be nice if there were some simple modifications you could do to any monster to make it more "cohort-ready".</p></blockquote><p></p>
[QUOTE="ryryguy, post: 4819148, member: 64945"] Some have mentioned that they like having good dragons because 1) they are good antagonists for evil PC's, and 2) they make great cohorts/allied NPCs for good PCs. #1 is a fine reason for good dragons in many games. But since evil PCs aren't part of the core player rules, it makes sense that the core monster rules don't worry about antagonists for evil PCs. (It's a bit of a side issue, but personally I like the decision not to include evil PCs in the core rules. Evil PCs can work great in many games, but can also be a big source of trouble. So if, say, I'm going to play a game with a bunch of people I don't know, it's just as well that none of them will show up with an evil PC. If evil PCs were even mentioned in the PH as an option, someone will show up with one saying "you have to let me be evil, it's in the book." If your game does have evil PC's, you're already "off book" and presumably smart enough to change the official alignment of the dragons to suit.) #2 is more problematic, but here I don't think it's an issue strictly of the alignment of the dragons. It's a general problem. Monsters are built to fight PCs, not other monsters. So they don't make good cohorts or allies in battle. In general I think it's good that monsters' combat stats are built this way, since 95%+ of the time they'll be fighting PCs. But it would be nice if there were some simple modifications you could do to any monster to make it more "cohort-ready". [/QUOTE]
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