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Monster attacks and advancement
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<blockquote data-quote="Stormrunner" data-source="post: 1235965" data-attributes="member: 13471"><p>Wow. So, you're equally likely to encounter either a stirge or a great wyrm black dragon? Yeesh. I wouldn't stand for that without protest.</p><p></p><p>I prefer the 1st ed lizardman picture myself. IMC lizardfolk look more like Jurassic Park raptors than the ugly pseudo-homanoid faces 3rd ed seems enamored of.</p><p></p><p>The lizardman's natural attacks are weak: c/c/b for 1d4/1d4/1d4. The bite damage is weaker than the standard 1d6 for a Medium creature. They don't even get a tail slap anymore. The +5 natural AC is nice (you're your own suit of scale mail) but without armor or shield you'll lag behind a standard fighter.</p><p></p><p>My suggestion: make him lawful neutral, and spring for monk/druid. Druid is your favored class; take 3 levels in it to get the class movement abilities and the ability to cast 2nd-level buffing spells, then start taking levels in monk. Druid gives you Survival skill and the whole "child of nature" bit; monk lets you do the "fight naked with claw and fang" bit without your damage and AC being horribly pitiful. You'll want to put your highest two scores in Dex and Wis. Lizardfolk gives you a high Reflex save, Druid gives high Fort and Will saves, and Monk pumps everything, so your saves will be pretty equal. At some point you might consider an appropriate prestige class, such as Snake Lord, King of the Swamp, or Scaly Horror. (Note also that Balance, Jump, and Swim, which you get racial bonuses to, are all class skills for the monk.) The monk's "unarmed attack" can be a punch, kick, knee, elbow, head butt, etc. - no reason it couldn't be a claw or a bite. (Note, though, that the monk unarmed damage REPLACES the natural attack damage, it doesn't stack with it. But for you, even the 1d6 done by a lvl 1 monk is better than your natural attack anyway, and you get full Str bonus on all of them.)</p></blockquote><p></p>
[QUOTE="Stormrunner, post: 1235965, member: 13471"] Wow. So, you're equally likely to encounter either a stirge or a great wyrm black dragon? Yeesh. I wouldn't stand for that without protest. I prefer the 1st ed lizardman picture myself. IMC lizardfolk look more like Jurassic Park raptors than the ugly pseudo-homanoid faces 3rd ed seems enamored of. The lizardman's natural attacks are weak: c/c/b for 1d4/1d4/1d4. The bite damage is weaker than the standard 1d6 for a Medium creature. They don't even get a tail slap anymore. The +5 natural AC is nice (you're your own suit of scale mail) but without armor or shield you'll lag behind a standard fighter. My suggestion: make him lawful neutral, and spring for monk/druid. Druid is your favored class; take 3 levels in it to get the class movement abilities and the ability to cast 2nd-level buffing spells, then start taking levels in monk. Druid gives you Survival skill and the whole "child of nature" bit; monk lets you do the "fight naked with claw and fang" bit without your damage and AC being horribly pitiful. You'll want to put your highest two scores in Dex and Wis. Lizardfolk gives you a high Reflex save, Druid gives high Fort and Will saves, and Monk pumps everything, so your saves will be pretty equal. At some point you might consider an appropriate prestige class, such as Snake Lord, King of the Swamp, or Scaly Horror. (Note also that Balance, Jump, and Swim, which you get racial bonuses to, are all class skills for the monk.) The monk's "unarmed attack" can be a punch, kick, knee, elbow, head butt, etc. - no reason it couldn't be a claw or a bite. (Note, though, that the monk unarmed damage REPLACES the natural attack damage, it doesn't stack with it. But for you, even the 1d6 done by a lvl 1 monk is better than your natural attack anyway, and you get full Str bonus on all of them.) [/QUOTE]
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