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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="tetrasodium" data-source="post: 8708471" data-attributes="member: 93670"><p>I used a mix of monster builder monsters & monsters modified with the % ac/hp(mostly +ac/-hp) like it notes tonight during a session & things went extremely well. One player even said to another "wow man, that bless was clutch in that fight". Combats went faster with 5 players mostly having 2-3 attacks going from 2-3 attacks & 2-3 damage rolls to having a good chunk of those simply misses. Obvious misses like rolling a 3 or 4 went even faster than before when players would wait trying to add everything they could & debate if they should use the marshal's tactics die now a simple "yea that's a miss". Players moved around a lot more & even started discussing tactics with a glorious moment where a newer player noted how they don't usually talk that much about tactics.</p><p></p><p>One thing I'd love to see in the monster tool's output is a good/medium/bad save value. As a GM I can assign them where they fit for a monster but having a number for those based on the CR & numbers generated would be helpful.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8708471, member: 93670"] I used a mix of monster builder monsters & monsters modified with the % ac/hp(mostly +ac/-hp) like it notes tonight during a session & things went extremely well. One player even said to another "wow man, that bless was clutch in that fight". Combats went faster with 5 players mostly having 2-3 attacks going from 2-3 attacks & 2-3 damage rolls to having a good chunk of those simply misses. Obvious misses like rolling a 3 or 4 went even faster than before when players would wait trying to add everything they could & debate if they should use the marshal's tactics die now a simple "yea that's a miss". Players moved around a lot more & even started discussing tactics with a glorious moment where a newer player noted how they don't usually talk that much about tactics. One thing I'd love to see in the monster tool's output is a good/medium/bad save value. As a GM I can assign them where they fit for a monster but having a number for those based on the CR & numbers generated would be helpful. [/QUOTE]
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