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<blockquote data-quote="Steel_Wind" data-source="post: 5691522" data-attributes="member: 20741"><p><em>Herolab</em> is certainly the best program to use for <em>Pathfinder RPG</em>, either as a player or especially as a GM; however, the downside is cost. <a href="http://wolflair.com/index.php?context=hero_lab&page=downloads" target="_blank"><em>Herolab</em> is free to try out</a>, but you can not save or print your character or monster with the program in demo mode.</p><p></p><p>I would point out to others that are reading this that <em>Herolab</em> will be offering in early November a special pricing scheme for the Bestiary add-ons. Currently, the <em>Bestiary</em> add-ons are priced at $15 each for <em>Bestiary</em> 1 and 2. Those who wait for the release of <em>Bestiary</em> 3 in early November will be able to purchase <em>Bestiary</em> 1, 2 and 3 together for $30. That's a significant savings.</p><p></p><p>I really can't say enough about <em>Herolab</em>. It is, far and away, the most important toolkit for character creation and monster/encounter design for <em>Pathfinder.</em> The only downside to it is cost. For regular <em>Pathfinder</em> GMs,<span style="color: Wheat"><em> the cost is worth it</em></span>. For those engaged in developing a one-shot, however, I think the cost is too high. You'll be happier with a book and a sheet of paper and a pencil, working out your modified monsters by hand.</p><p></p><p>Frankly, I would recommend all <em>Pathfinder</em> GMs try this by hand a few times even if they have a full blown install of <em>Herolab</em> with all add-ons as it will help a GM to understand how advancement and templating actually works.</p><p></p><p>Obviously, I'm posting this response as much for other people reading this as I am in responding to the OP.</p><p></p><p>One last comment: Colen McAllister, lead developer at Lone Wolf on the <em>Herolab</em> line is starting a regular segment on <em>Herolab</em> and will be a regular recurring guest on each episode of <em>Chronicles: Pathfinder Podcast</em> beginning with Episode 016 (should be out next weekend). So if you have any questions/complaints on working with <em>Herolab</em> -- you can send your questions to me or post on our forums and Colen can address your question directly on the podcast.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5691522, member: 20741"] [I]Herolab[/I] is certainly the best program to use for [I]Pathfinder RPG[/I], either as a player or especially as a GM; however, the downside is cost. [URL="http://wolflair.com/index.php?context=hero_lab&page=downloads"][I]Herolab[/I] is free to try out[/URL], but you can not save or print your character or monster with the program in demo mode. I would point out to others that are reading this that [I]Herolab[/I] will be offering in early November a special pricing scheme for the Bestiary add-ons. Currently, the [I]Bestiary[/I] add-ons are priced at $15 each for [I]Bestiary[/I] 1 and 2. Those who wait for the release of [I]Bestiary[/I] 3 in early November will be able to purchase [I]Bestiary[/I] 1, 2 and 3 together for $30. That's a significant savings. I really can't say enough about [I]Herolab[/I]. It is, far and away, the most important toolkit for character creation and monster/encounter design for [I]Pathfinder.[/I] The only downside to it is cost. For regular [I]Pathfinder[/I] GMs,[COLOR=Wheat][I] the cost is worth it[/I][/COLOR]. For those engaged in developing a one-shot, however, I think the cost is too high. You'll be happier with a book and a sheet of paper and a pencil, working out your modified monsters by hand. Frankly, I would recommend all [I]Pathfinder[/I] GMs try this by hand a few times even if they have a full blown install of [I]Herolab[/I] with all add-ons as it will help a GM to understand how advancement and templating actually works. Obviously, I'm posting this response as much for other people reading this as I am in responding to the OP. One last comment: Colen McAllister, lead developer at Lone Wolf on the [I]Herolab[/I] line is starting a regular segment on [I]Herolab[/I] and will be a regular recurring guest on each episode of [I]Chronicles: Pathfinder Podcast[/I] beginning with Episode 016 (should be out next weekend). So if you have any questions/complaints on working with [I]Herolab[/I] -- you can send your questions to me or post on our forums and Colen can address your question directly on the podcast. [/QUOTE]
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