It's quite excessive actually. If I recall correctly, not only is it a Lvl 35 Solo Soldier (with all the defensive craziness that implies), but it also has a power that gives a -5 to attacks.
You should see the CoC version then, or even the Deities and Demigods version, lol.
OK, in the spirit of fun lets see what we can do, spinning it off the old Deities and Demigods version...
Cthulhu Level 40 Solo Controller
Gargantuan aberrant humanoid XP 555,000
Initiative +18 Senses Perception +35; truesight
Aura of Insanity aura 100; Any creature which begins its turn within the aura takes 5d10+9 psychic damage.
HP 1,432; Bloodied 716
Regeneration 30 (Whenever Cthulhu is in the water)
AC 51; Fortitude 56; Reflex 49; Will 54
Immune cold
Saving Throws +5 (see Resilience of the Old Ones)
Speed 6 , Fly 10 (clumsy), Swim 6 , Teleport 20
Action Points 2
m Tentacle (standard; at-will) • Acid, Psychic
Reach 5; +45 vs AC; 3d8 + 10 Psychic and Acid damage
M Tentacle Flurry (standard; at-will)
Cthulhu makes 10 Tentacle attacks.
r Mind Thrust (minor; at-will) • Psychic
+45 vs AC; 5d12 + 9 Psychic damage and the target is dazed until the end of Cthulhu's next turn.
Brush Off (immediate reaction; at-will)
Cthulhu makes a Tentacle attack against any creature which misses him with a melee attack.
Resilience of the Old Ones (no action; at-will)
Whenever Cthulhu is subjected to any effect he immediately makes a saving throw against that effect.
Summon Deep One (minor; recharge 4 5 6) • Summoning
A Deep One appears in the nearest square of terrain containing water.
Alignment Unaligned Languages —
Skills Arcana +36, Intimidate +33
Str 36 (+33) Dex 12 (+21) Wis 30 (+30)
Con 30 (+30) Int 33 (+31) Cha 27 (+28)
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.