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Monster Challenge Ratings - a few questions
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<blockquote data-quote="SilverfireSage" data-source="post: 6396156" data-attributes="member: 6778313"><p>Looks to be somewhere around there. The archmage in the back is an 18th level spell caster and is only a challenge rating 12. I don't think they really thought at all about how characters would relate to challenge rating because characters have far more abilities than any monster has. How do you account for a 20th level fighter having two action surges and the potential to hit 16 times in two rounds? That's far higher damage output than any monster in the game. However, the average character is only going to have about 200hp at 20th level as well, far less than a 20CR monster. I said this before in another thread but it applies here too: Characters are meant to fight monsters, not each other.</p><p></p><p></p><p></p><p>This edition certainly seems to be far more relaxed when it comes to CRs. After all, in other editions in order to get even a challenge you'd have to use something the PCs level or higher or they'd slaughter it immediately. There's a far higher range of fightable monsters for any given level in 5E, which is great in my opinion. But in all honesty, I think it all depends on how prepared the characters are for the task at hand. If they attack a monster head on with a CR higher than they are, they'll likely have some character deaths and a TPK. But playing smart, like in any other edition, can lower that significantly. So the CRs in the book seemed to have been calculated with a head on approach, i.e., do not attack the Tarrasque head on or you will all die. </p><p></p><p></p><p></p><p>I'm going to guess that range will be deserved for lower arch devils, potentially famous figures like Szass Tam, and the weaker demon lords such as Grazzt. The Tarrasque has typically been one of the higher powered creatures in the game, something even a god would fear fighting, and I hope that stays the case. </p><p></p><p></p><p></p><p>Sure seems like it. 3 higher AC, 100+ more hp, makes 2 extra attacks at 10-15 more damage per attack, is immune to all non-magical weapon damage, has more condition immunities, and has scarier legendary actions. The only things the Gold Dragon really has over it are better saves, lair actions, and the breath weapon. Much more versatile, but no match for the tarrasque in brute power.</p></blockquote><p></p>
[QUOTE="SilverfireSage, post: 6396156, member: 6778313"] Looks to be somewhere around there. The archmage in the back is an 18th level spell caster and is only a challenge rating 12. I don't think they really thought at all about how characters would relate to challenge rating because characters have far more abilities than any monster has. How do you account for a 20th level fighter having two action surges and the potential to hit 16 times in two rounds? That's far higher damage output than any monster in the game. However, the average character is only going to have about 200hp at 20th level as well, far less than a 20CR monster. I said this before in another thread but it applies here too: Characters are meant to fight monsters, not each other. This edition certainly seems to be far more relaxed when it comes to CRs. After all, in other editions in order to get even a challenge you'd have to use something the PCs level or higher or they'd slaughter it immediately. There's a far higher range of fightable monsters for any given level in 5E, which is great in my opinion. But in all honesty, I think it all depends on how prepared the characters are for the task at hand. If they attack a monster head on with a CR higher than they are, they'll likely have some character deaths and a TPK. But playing smart, like in any other edition, can lower that significantly. So the CRs in the book seemed to have been calculated with a head on approach, i.e., do not attack the Tarrasque head on or you will all die. I'm going to guess that range will be deserved for lower arch devils, potentially famous figures like Szass Tam, and the weaker demon lords such as Grazzt. The Tarrasque has typically been one of the higher powered creatures in the game, something even a god would fear fighting, and I hope that stays the case. Sure seems like it. 3 higher AC, 100+ more hp, makes 2 extra attacks at 10-15 more damage per attack, is immune to all non-magical weapon damage, has more condition immunities, and has scarier legendary actions. The only things the Gold Dragon really has over it are better saves, lair actions, and the breath weapon. Much more versatile, but no match for the tarrasque in brute power. [/QUOTE]
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