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Monster Class Skills
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<blockquote data-quote="DM-Frost" data-source="post: 5063672" data-attributes="member: 86392"><p>I'm wondering how you determine class skills for monsters. I ask this because the Bestiary seems to contradict itself.</p><p></p><p>On Page 292, under "Appendix 1: Monster Creation": </p><p>"Using Table 1-4, determine how many skill ranks your creature has based on its type and Hit Dice. Assign these ranks as determined by the creature's concept. <strong>Any skill that you put points into is considered a class skill for the creature.</strong>"</p><p></p><p>Then, starting on Page 306, under "Appendix 3: Glossary", and even further under "Creature Types", it describes the different types and how each type has its own specific class skills.</p><p>Example: "Aberration" states: "Skill points equal to 4 + Int modifier (minimum 1) per Hit Die. <strong>The following are class skills for aberrations: Acrobatics, Clinb, Escape Artist, Fly, Intimidate, Knowledge (pick one), Perception, Spellcraft, Stealth, Survival, and Swim.</strong>"</p><p></p><p>I'm designing a series of custom monsters in one of my campaigns (they happen to be aberrations, which is why I chose it as my example) and I'm wondering which of these two rules I use.</p></blockquote><p></p>
[QUOTE="DM-Frost, post: 5063672, member: 86392"] I'm wondering how you determine class skills for monsters. I ask this because the Bestiary seems to contradict itself. On Page 292, under "Appendix 1: Monster Creation": "Using Table 1-4, determine how many skill ranks your creature has based on its type and Hit Dice. Assign these ranks as determined by the creature's concept. [B]Any skill that you put points into is considered a class skill for the creature.[/B]" Then, starting on Page 306, under "Appendix 3: Glossary", and even further under "Creature Types", it describes the different types and how each type has its own specific class skills. Example: "Aberration" states: "Skill points equal to 4 + Int modifier (minimum 1) per Hit Die. [B]The following are class skills for aberrations: Acrobatics, Clinb, Escape Artist, Fly, Intimidate, Knowledge (pick one), Perception, Spellcraft, Stealth, Survival, and Swim.[/B]" I'm designing a series of custom monsters in one of my campaigns (they happen to be aberrations, which is why I chose it as my example) and I'm wondering which of these two rules I use. [/QUOTE]
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