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Monster classes - Level Progressions for Dragons?
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<blockquote data-quote="Ambrus" data-source="post: 1440801" data-attributes="member: 17691"><p>Roman, I tried sending you the PDF, but I got a message saying that your inbox was full. The PDF has a few images inbeded in it, increasing its size. Could you free up some space?</p><p></p><p>I based the class' design on the model presented in Savage Species. I chose to spread the various inherent dragon qualities over several levels rather than intoduce them all at once at their full potential to help maintain game-balance and to give the dragon a semblance of growth and slow improvement over time. I prefered to keep a steady increase in Hit Dice, saves and skills through the lower levels so as to increase the odds of survivability at those levels. The stronger abilities, such as multiple attacks, increased speed and polymorphing are gained in the higher levels to both maintain game-balance and to help compensate for the slowed down increase in Hit Dice. The first few levels might seem a little underpowered with it's slow land speed, lack of ability increases or any dazzling abilities but these don't seem to endanger the survivability of the dragon character overmuch. I did this purposefully so as to help assuage the fears of muchkinism that some players might have at the notion of a dragon character joining the PC party. I believe that this initial dip in power is soon offset by gaining the ability to fly at third level.</p><p></p><p>All in all, the dragon appears comparable to a dual wielding ranger in style of play; a character more at home in the wilderness than in a city. Although he has some martial prowess and is a decent secondary warrior, a single classed fighter is probably more lethal in combat than the dragon. His keen senses, darkvision along with his ample skill points, flight and swiming abilities make him an ideal wilderness scout, akin to a ranger. This is the PC role I believe the gold dragon hatchling is best suited to fulfill.</p></blockquote><p></p>
[QUOTE="Ambrus, post: 1440801, member: 17691"] Roman, I tried sending you the PDF, but I got a message saying that your inbox was full. The PDF has a few images inbeded in it, increasing its size. Could you free up some space? I based the class' design on the model presented in Savage Species. I chose to spread the various inherent dragon qualities over several levels rather than intoduce them all at once at their full potential to help maintain game-balance and to give the dragon a semblance of growth and slow improvement over time. I prefered to keep a steady increase in Hit Dice, saves and skills through the lower levels so as to increase the odds of survivability at those levels. The stronger abilities, such as multiple attacks, increased speed and polymorphing are gained in the higher levels to both maintain game-balance and to help compensate for the slowed down increase in Hit Dice. The first few levels might seem a little underpowered with it's slow land speed, lack of ability increases or any dazzling abilities but these don't seem to endanger the survivability of the dragon character overmuch. I did this purposefully so as to help assuage the fears of muchkinism that some players might have at the notion of a dragon character joining the PC party. I believe that this initial dip in power is soon offset by gaining the ability to fly at third level. All in all, the dragon appears comparable to a dual wielding ranger in style of play; a character more at home in the wilderness than in a city. Although he has some martial prowess and is a decent secondary warrior, a single classed fighter is probably more lethal in combat than the dragon. His keen senses, darkvision along with his ample skill points, flight and swiming abilities make him an ideal wilderness scout, akin to a ranger. This is the PC role I believe the gold dragon hatchling is best suited to fulfill. [/QUOTE]
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