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<blockquote data-quote="I'm A Banana" data-source="post: 481200" data-attributes="member: 2067"><p>Well, I had similar motivations in "watering down" the powers to reduce the ECL, but I don't nessecarily want to totally eliminate it...some races are just naturally more powerful than others still. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I mean, what you're doing is good and useful and all that, don't get me wrong. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> My philosophy is slightly different, though. Watering down ECL's to a usable level...not totally eliminating them and balancing any race for use with any party...though, like I said, that's a useful and constructive goal.</p><p></p><p>Like, the Nymph may be like this:</p><p></p><p>RACIAL TRAITS: +2 Dex, +6 Int, +6 Wis, +8 Cha</p><p></p><p>LV1: Alertness, Dodge bonus feats</p><p>Lv2: Blinding Beauty</p><p>Lv3: Dimension Door, Unearthly Beauty, Ability Focus (Unearthly Beauty).</p><p></p><p>ECL probably about +5-7...certainly not 16, but not exactly 0, either...being able to kill everything that looks at you by 3 HD is a potent power, since most characters have to wait until 10 HD to do it, and the hefty bonus feats are also useful. Add into that their excellent stat bonuses, and you've got a heroic nymph! She can probably survive pretty well in a party of 6th-8th level characters. Certainly, she'll be frail, but she won't be useless and she will be able to solve many melee problems without breaking a sweat.</p><p></p><p>If you can balance it so that she doesn't get he power to kill things until the PC's do, and *still* maintains decent HD advancement and such, more power to ya. But when something's CR is twice it's HD, you can tell that it's abilities are probably quite a bit more potent than usual for a 3 HD critter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />...hence, ECL helps calculate that.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 481200, member: 2067"] Well, I had similar motivations in "watering down" the powers to reduce the ECL, but I don't nessecarily want to totally eliminate it...some races are just naturally more powerful than others still. ;) I mean, what you're doing is good and useful and all that, don't get me wrong. :) My philosophy is slightly different, though. Watering down ECL's to a usable level...not totally eliminating them and balancing any race for use with any party...though, like I said, that's a useful and constructive goal. Like, the Nymph may be like this: RACIAL TRAITS: +2 Dex, +6 Int, +6 Wis, +8 Cha LV1: Alertness, Dodge bonus feats Lv2: Blinding Beauty Lv3: Dimension Door, Unearthly Beauty, Ability Focus (Unearthly Beauty). ECL probably about +5-7...certainly not 16, but not exactly 0, either...being able to kill everything that looks at you by 3 HD is a potent power, since most characters have to wait until 10 HD to do it, and the hefty bonus feats are also useful. Add into that their excellent stat bonuses, and you've got a heroic nymph! She can probably survive pretty well in a party of 6th-8th level characters. Certainly, she'll be frail, but she won't be useless and she will be able to solve many melee problems without breaking a sweat. If you can balance it so that she doesn't get he power to kill things until the PC's do, and *still* maintains decent HD advancement and such, more power to ya. But when something's CR is twice it's HD, you can tell that it's abilities are probably quite a bit more potent than usual for a 3 HD critter. :)...hence, ECL helps calculate that. [/QUOTE]
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