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Monster Conversion help? The Singing Tree
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<blockquote data-quote="Tormyr" data-source="post: 7132771" data-attributes="member: 6776887"><p>I see a few things that, at least on first glance, do not match up/seem to "not be 5e"/might warrant a closer look. This is what I noticed after reading through things and running the numbers through my CR calculator.</p><p></p><p>1. Sonambulent Song: This strikes me as something Charisma based, which means the DC would be 11. This is a little low for A CR 13 creature, but works for something that could have dire ramifications for failing. I do not think a new saving throw should happen at the end of each round, as a creature charmed at the limit of the 100 ft. range would take 4 turns to get close enough. I would suggest that they get a new saving throw at the beginning of a turn after they take damage. Sitting down works as a description, but mechanically is not really here or there. Effects of being charmed, such as the tree having advantage on attack rolls against charmed creatures or charmed creatures automatically failing strength and Dexterity saving throws should probably be here rather than further down the sheet.</p><p></p><p>2. Needle-leaf: Reach of 5 feet might be a little short for a Huge size creature. The wording is a little wonky with regard to area effect spells (such as <em>fireball</em> ) as those do not target a creature but the area it resides in. I am visualizing the floating leaves around a 5 foot (or 10 foot) radius around the Huge tree, and it would take a perfectly placed fireball to hit all the leaves. That coupled with specifically naming fireball seems a bit out of place. Since it is already vulnerable to fire damage and will likely fail all Dexterity saving throws anyway, I would suggest either leaving that part out since the fire damage should offset the regeneration or treat it like a troll and cancel the regeneration when the tree takes any fire damage.</p><p></p><p>3. Flurry of Leaves: It took me a minute or two to figure out that the first round of damage probably came from Flurry of Leaves. If that is the case, the first round damage is too high. Calculation of area of effect damage is often done by applying the damage to two creatures that failed their saving throws. This would mean that the Flurry of Leaves does 24 damage the first round. Although this does not change things too much. Changing the damage does not move the overall CR calculation more than .5 though. It may be sufficient to say that the area within 10 feet of the tree is heavily obscured. I would also suggest that rather than doing damage immediately, the damage happens when the creature first enters the area or starts its turn in the area. I would score the disadvantage inducing part of this like Frightful Presence/Horrifying Visage. If you are using it against level 10 PCs it gets a boost of 25% of its base hp. Otherwise ignore an hp boost.</p><p></p><p>4. Regeneration: Other creatures that have regeneration do it whenever they have received damage (barring any limitations like taking fire damage) which allows it to be applied on all 3 rounds. The tree regenerates based on damage it does, and the regeneration does not take effect until the following turn. Because the tree seems to start with Flurry of leaves, it does not receive healing on the first round or the second. This leaves (no pun intended) the attack on the second round healing it on the third round. So only 60 hp of healing would get factored in as only the first 3 rounds are looked at for CR calculations.</p><p> </p><p>Overall:</p><p>HP: 138 HP + 34.5 (2 resistances) + 34.5 (Flurry of Leaves/Horrifying Visage) + 60 (Regeneration on received on round 3) = 267</p><p>AC: 14 + 2 (Magic Resistance)</p><p>DCR: starts at 14 and drops to 13</p><p>DPR: 48 (Flurry of leaves and 2 rounds of 8 Needle-leaves)</p><p>AB: 9</p><p>OCR: starts at 7 and increases to 8</p><p></p><p>As it stands, from my interpretation of things, the CR is 10.5.</p><p>CR: 10.5</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7132771, member: 6776887"] I see a few things that, at least on first glance, do not match up/seem to "not be 5e"/might warrant a closer look. This is what I noticed after reading through things and running the numbers through my CR calculator. 1. Sonambulent Song: This strikes me as something Charisma based, which means the DC would be 11. This is a little low for A CR 13 creature, but works for something that could have dire ramifications for failing. I do not think a new saving throw should happen at the end of each round, as a creature charmed at the limit of the 100 ft. range would take 4 turns to get close enough. I would suggest that they get a new saving throw at the beginning of a turn after they take damage. Sitting down works as a description, but mechanically is not really here or there. Effects of being charmed, such as the tree having advantage on attack rolls against charmed creatures or charmed creatures automatically failing strength and Dexterity saving throws should probably be here rather than further down the sheet. 2. Needle-leaf: Reach of 5 feet might be a little short for a Huge size creature. The wording is a little wonky with regard to area effect spells (such as [I]fireball[/I] ) as those do not target a creature but the area it resides in. I am visualizing the floating leaves around a 5 foot (or 10 foot) radius around the Huge tree, and it would take a perfectly placed fireball to hit all the leaves. That coupled with specifically naming fireball seems a bit out of place. Since it is already vulnerable to fire damage and will likely fail all Dexterity saving throws anyway, I would suggest either leaving that part out since the fire damage should offset the regeneration or treat it like a troll and cancel the regeneration when the tree takes any fire damage. 3. Flurry of Leaves: It took me a minute or two to figure out that the first round of damage probably came from Flurry of Leaves. If that is the case, the first round damage is too high. Calculation of area of effect damage is often done by applying the damage to two creatures that failed their saving throws. This would mean that the Flurry of Leaves does 24 damage the first round. Although this does not change things too much. Changing the damage does not move the overall CR calculation more than .5 though. It may be sufficient to say that the area within 10 feet of the tree is heavily obscured. I would also suggest that rather than doing damage immediately, the damage happens when the creature first enters the area or starts its turn in the area. I would score the disadvantage inducing part of this like Frightful Presence/Horrifying Visage. If you are using it against level 10 PCs it gets a boost of 25% of its base hp. Otherwise ignore an hp boost. 4. Regeneration: Other creatures that have regeneration do it whenever they have received damage (barring any limitations like taking fire damage) which allows it to be applied on all 3 rounds. The tree regenerates based on damage it does, and the regeneration does not take effect until the following turn. Because the tree seems to start with Flurry of leaves, it does not receive healing on the first round or the second. This leaves (no pun intended) the attack on the second round healing it on the third round. So only 60 hp of healing would get factored in as only the first 3 rounds are looked at for CR calculations. Overall: HP: 138 HP + 34.5 (2 resistances) + 34.5 (Flurry of Leaves/Horrifying Visage) + 60 (Regeneration on received on round 3) = 267 AC: 14 + 2 (Magic Resistance) DCR: starts at 14 and drops to 13 DPR: 48 (Flurry of leaves and 2 rounds of 8 Needle-leaves) AB: 9 OCR: starts at 7 and increases to 8 As it stands, from my interpretation of things, the CR is 10.5. CR: 10.5 [/QUOTE]
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