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Monster Conversion - Pathfinder to D&D - Quasi-Elemental - Acid
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<blockquote data-quote="Greenfield" data-source="post: 7464636" data-attributes="member: 6669384"><p>I was looking for a toxic elemental to use in my D&D 3.5 game, and the closest I could find on short notice was an Acid Elemental from Pathfinder.</p><p></p><p>I picked an Elder (the biggest/nastiest) for the party (12th through 14th level), and situated in a polluted/acidic/toxic pond he put up one hell of a fight.</p><p></p><p>Now comes the hard part: Awarding Exp.</p><p></p><p>D&D uses CR, and Pathfinder gives a flat EXP value. I prefer the CR system for our game, because it takes level differences into account. Lower levels face a bigger threat, and get bigger EXP for it. (That's right out of the EXP tables in the DMG, so it isn't a house rule or anything).</p><p></p><p>Elder Elementals in D&D have 24 D8 plus CON in hit points, with two of them showing total of 209 hit points and two showing 228 (CON difference).</p><p></p><p>The Elder Acid Quasi-Elemental from Pathfinder shows 12 D12 plus CON in hit points, for a total of 114. Gives it a correspondingly lower attack bonus (+17 total as opposed to the +25, +26 and +27 of the D&D Elders.)</p><p></p><p>Armor Class is about the same, and they have the same DR.</p><p></p><p>Melee damage is similar, though the Pathfinder monster is on the light end (D8 + 7 + D8 Acid v 2D8 +8 and higher). </p><p></p><p>The D&D Elder elementals are listed at CR 11.</p><p></p><p>How would you rate the Pathfinder version?</p><p></p><p>(Note: Since I was adapting it as a "Toxic Elemental" rather than an Acid Elemental, I gave mine a Corrupt Water ability that let it adapt its environment. Acid Elementals actually take damage from fresh water, and can't swim in it at all.)</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7464636, member: 6669384"] I was looking for a toxic elemental to use in my D&D 3.5 game, and the closest I could find on short notice was an Acid Elemental from Pathfinder. I picked an Elder (the biggest/nastiest) for the party (12th through 14th level), and situated in a polluted/acidic/toxic pond he put up one hell of a fight. Now comes the hard part: Awarding Exp. D&D uses CR, and Pathfinder gives a flat EXP value. I prefer the CR system for our game, because it takes level differences into account. Lower levels face a bigger threat, and get bigger EXP for it. (That's right out of the EXP tables in the DMG, so it isn't a house rule or anything). Elder Elementals in D&D have 24 D8 plus CON in hit points, with two of them showing total of 209 hit points and two showing 228 (CON difference). The Elder Acid Quasi-Elemental from Pathfinder shows 12 D12 plus CON in hit points, for a total of 114. Gives it a correspondingly lower attack bonus (+17 total as opposed to the +25, +26 and +27 of the D&D Elders.) Armor Class is about the same, and they have the same DR. Melee damage is similar, though the Pathfinder monster is on the light end (D8 + 7 + D8 Acid v 2D8 +8 and higher). The D&D Elder elementals are listed at CR 11. How would you rate the Pathfinder version? (Note: Since I was adapting it as a "Toxic Elemental" rather than an Acid Elemental, I gave mine a Corrupt Water ability that let it adapt its environment. Acid Elementals actually take damage from fresh water, and can't swim in it at all.) [/QUOTE]
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