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Monster Conversion: The Immolith
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<blockquote data-quote="dave2008" data-source="post: 7011286" data-attributes="member: 83242"><p>I think the action / bonus action economy is a little funky. i would suggest making fiery grab an action and let multiattack allow any combination of claw and fiery grab; or, just allow it to grapple the monster on a successful claw hit. There are several monsters in the MM that do this. Then you can have 2 bonus actions, though I would suggest sticking to 1 total / turn. So you get up to 5 actions per turn. You could also make on of the bonus actions a reaction instead. Maybe with a 4e flavor:</p><p></p><p>REACTIONS</p><p><strong><em>Spectral Claws.</em></strong> When the immolith is reduced to 73 hit points or less it summons spectral claws from the ground in a 30-foot radius around it for 2(1d4) rounds. All creatures, except the immolith, within the area treat it as difficult terrain.</p><p></p><p>This way you can always use fiery grab with the claw attack (same action now), you can always use deathsmoke gaze (bonus action), and you are guaranteed one use of spectral claws. You could also make spectral claws an action and a reaction if that fits your fiction better (some people don't like an ability that can only be used as a reaction), since it is under powered it would probably only be used as a reaction, but it is still there if wanted - heck you could make it a multiattack option as well.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7011286, member: 83242"] I think the action / bonus action economy is a little funky. i would suggest making fiery grab an action and let multiattack allow any combination of claw and fiery grab; or, just allow it to grapple the monster on a successful claw hit. There are several monsters in the MM that do this. Then you can have 2 bonus actions, though I would suggest sticking to 1 total / turn. So you get up to 5 actions per turn. You could also make on of the bonus actions a reaction instead. Maybe with a 4e flavor: REACTIONS [B][I]Spectral Claws.[/I][/B] When the immolith is reduced to 73 hit points or less it summons spectral claws from the ground in a 30-foot radius around it for 2(1d4) rounds. All creatures, except the immolith, within the area treat it as difficult terrain. This way you can always use fiery grab with the claw attack (same action now), you can always use deathsmoke gaze (bonus action), and you are guaranteed one use of spectral claws. You could also make spectral claws an action and a reaction if that fits your fiction better (some people don't like an ability that can only be used as a reaction), since it is under powered it would probably only be used as a reaction, but it is still there if wanted - heck you could make it a multiattack option as well. [/QUOTE]
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Monster Conversion: The Immolith
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