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Monster Conversion: The Immolith
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<blockquote data-quote="Dualazi" data-source="post: 7011994" data-attributes="member: 6855537"><p>No problem, hope it helps in some way.</p><p></p><p></p><p></p><p>It doesn't have to be the same value, it just has (in my opinion, of course) to be a <em>threatening</em> value. There's a fire demon in Tome of Beasts somewhere in that CR neighborhood and it has a fire aura of 2d10 IIRC, which seems like a better option for deterring/punishing close range engagements. As it stands my fear is that this horrible fiery monstrosity won't actually inspire fear in the players or a sense of urgency to escape its claws, and they'll just say "oh, is that it?" which always sucks from a DM viewpoint. </p><p></p><p></p><p></p><p>My comment about the AC being low wasn't questioning your method of deriving it so much as it is me saying that this monster is very frail. Let's be real here, chances are if people have played any of the adventure paths or even just rolled loot randomly, by level 8-9 they will likely have some magic weapons, or spells/traits that fulfill that requirement in the place of actual gear. Point being, the damage resistance has a good chance in my opinion of not really being an issue, and 150~ hp and AC 11 do not a long lasting creature make. If bumping up either of those artificially isn't your cup of tea, then I would suggest adding an effect to the aura of heatwaves that distort vision, and give it an effect similar to mirror image or a displacer beast.</p><p></p><p></p><p></p><p></p><p>Crowd Control, basically anything that removes/reduces an enemy's ability to fight (usually) without damage.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7011994, member: 6855537"] No problem, hope it helps in some way. It doesn't have to be the same value, it just has (in my opinion, of course) to be a [I]threatening[/I] value. There's a fire demon in Tome of Beasts somewhere in that CR neighborhood and it has a fire aura of 2d10 IIRC, which seems like a better option for deterring/punishing close range engagements. As it stands my fear is that this horrible fiery monstrosity won't actually inspire fear in the players or a sense of urgency to escape its claws, and they'll just say "oh, is that it?" which always sucks from a DM viewpoint. My comment about the AC being low wasn't questioning your method of deriving it so much as it is me saying that this monster is very frail. Let's be real here, chances are if people have played any of the adventure paths or even just rolled loot randomly, by level 8-9 they will likely have some magic weapons, or spells/traits that fulfill that requirement in the place of actual gear. Point being, the damage resistance has a good chance in my opinion of not really being an issue, and 150~ hp and AC 11 do not a long lasting creature make. If bumping up either of those artificially isn't your cup of tea, then I would suggest adding an effect to the aura of heatwaves that distort vision, and give it an effect similar to mirror image or a displacer beast. Crowd Control, basically anything that removes/reduces an enemy's ability to fight (usually) without damage. [/QUOTE]
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